Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Question on total conversion/animations and models?
Doctorcheese Offline
Senior Member

Posts: 272
Threads: 28
Joined: Jan 2011
Reputation: 0
#1
Question on total conversion/animations and models?

So i have started working on a mod which i have big plans for. So im pretty much just wondering if i can make my own animations/models and import them to Amnesia? Or would i have to make one of those Total Conversions they mention in the wiki? Also i have just started with animation and modeling so i dont know much at all about it. Im not planning on animating new enemies though, it will take a long time until im that experienced unless i would get someone to work with me in the future of course.

So would i have to make some changes to be able to import that stuff?

''Sick, twisted child... You'll burn for this!''
(This post was last modified: 03-29-2011, 05:57 PM by Doctorcheese.)
03-29-2011, 05:42 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#2
RE: Question on total conversion/animations and models?

Nope, don't need a full conversion. Tutorial is here: http://wiki.frictionalgames.com/hpl2/tut...loutsource
03-29-2011, 06:03 PM
Find
Doctorcheese Offline
Senior Member

Posts: 272
Threads: 28
Joined: Jan 2011
Reputation: 0
#3
RE: Question on total conversion/animations and models?

(03-29-2011, 06:03 PM)MrBigzy Wrote: Nope, don't need a full conversion. Tutorial is here: http://wiki.frictionalgames.com/hpl2/tut...loutsource

Ah, thank you. I must have missed that!

''Sick, twisted child... You'll burn for this!''
03-29-2011, 06:08 PM
Find




Users browsing this thread: 1 Guest(s)