larslu
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Door open automatically script
How can I make a script so when I walk into a area, a door opens automatically?
THE CAKE IS A LIE!!!
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04-13-2011, 07:00 PM |
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palistov
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RE: Door open automatically script
First, add AddEntityCollideCallback("Player", "trigger_area", "OpenDoor", true, 1);
your function to call will be
void OpenDoor(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door", X, Y, Z, "World"); //red is x axis, blue is z axis, green is y axis.
}
Change your X Y and Z values until they apply an appropriate force to open the door.
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04-13-2011, 07:17 PM |
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Josh707
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RE: Door open automatically script
SetSwingDoorClosed("DoorName", T/F, T/F);
First T/F= true or false, true = closed, false = open
Second T/F = true or false still, true = use effects false = not use effects... I have no idea what the difference is though.
(This post was last modified: 04-16-2011, 06:29 AM by Josh707.)
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04-16-2011, 06:28 AM |
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