Statyk
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RE: Trees
(08-07-2012, 06:20 PM)Your Computer Wrote: (08-07-2012, 09:24 AM)Robosprog Wrote: My custom story will melt your computer anyway so..
I'd like to get in on this as well as I've tested areas surpassing the default FarClipPlane of the player view. Not a single frame drop upon increasing the view distance, so it must have simply been a minimum preference.
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08-07-2012, 09:39 PM |
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Danny Boy
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RE: Trees
(08-07-2012, 08:44 AM)Traggey Wrote: These look alright, however what most people would want to use them for is creating giant forrests, it seems to be a theme around here.
In which case they wouldn't be efficient at all, from what I can tell you're using a hell of a lot polygons to shape the leaves, I suggest you lower that ammount. Thats why Zbrush's decimation master plug in is so awesome
(This post was last modified: 08-08-2012, 12:33 AM by Danny Boy.)
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08-07-2012, 11:56 PM |
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Kman
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RE: Trees
(08-07-2012, 09:24 AM)Robosprog Wrote: (08-07-2012, 08:44 AM)Traggey Wrote: These look alright, however what most people would want to use them for is creating giant forrests, it seems to be a theme around here.
In which case they wouldn't be efficient at all, from what I can tell you're using a hell of a lot polygons to shape the leaves, I suggest you lower that ammount. My custom story will melt your computer anyway so.. That's... Not exactly a good thing. I made a level once that literally was so crazy that people that claimed they'd never gone below 30 FPS on any game said that they were averaging 5-10 FPS, so what'd I do? I committed genocide on Amnesia's book models (library map). Un-optimized maps are a massive immersion killer, having reasonable FPS on your maps is just as important as any other aspect of a custom story.
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08-08-2012, 01:08 AM |
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Your Computer
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RE: Trees
So Blender comes with a plug-in called Sapling that does pretty much the same thing. Here's a tree i generated with it. Turns out to have 2364 tris. Tree [d] tends to generate a trunk and branches without leaves with over 2k tris, even for the default tree. The default for Sapling generates just over 1k tris without leaves. This can be lowered by reducing the amount of branches and increasing the size of the leaves to give a more fuller illusion.
Amnesia 2012-08-10 14-18-37-62.jpg (Size: 89.97 KB / Downloads: 287)
(This post was last modified: 08-10-2012, 07:23 PM by Your Computer.)
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08-10-2012, 07:22 PM |
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The chaser
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RE: Trees
(08-10-2012, 07:22 PM)Your Computer Wrote: So Blender comes with a plug-in called Sapling that does pretty much the same thing. Here's a tree i generated with it. Turns out to have 2364 tris. Tree [d] tends to generate a trunk and branches without leaves with over 2k tris, even for the default tree. The default for Sapling generates just over 1k tris without leaves. This can be lowered by reducing the amount of branches and increasing the size of the leaves to give a more fuller illusion. Where is that plug-in?
In my CS there will be a lot of forests, and always pines will be boring.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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09-06-2012, 10:25 PM |
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Your Computer
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RE: Trees
(09-06-2012, 10:25 PM)The chaser Wrote: Where is that plug-in?
In my CS there will be a lot of forests, and always pines will be boring.
File > User Preferences > Addons > Add Curve > Sapling.
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09-06-2012, 11:04 PM |
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