(05-01-2011, 02:35 PM)MrBigzy Wrote: Well, if you wanted to really tweak it, and say, make him run permanently instead of walk; you could open the .ent in the editor, go to animations, and change the file of the walk animation to the run animation. Then you could change the variables of the speed and accel muls to make him go faster.
I finally got around to trying this, and I know how I should go about it, but when I change the walk animation's source file to the run animation, it won't let me save the animations for my entity. It says something like, "Animations were not saved due to errors (blank fields)."
I even opened up the animations (under settings in the model editor) and tried to press ok without changing anything, and it still says there are errors. Can anyone help me solve this the rest of the way? I think we're very close. Thanks!
By the way, everything I tried was in the model editor, I wasn't actually trying to change the animation files themselves.