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		| waqas12346   Senior Member
 
 Posts: 352
 Threads: 38
 Joined: Nov 2010
 Reputation: 
1
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			|  PlayerStartArea_2 is not declared????????? [SOLVED] 
 
				Quote:void OnStart(){
 PlayMusic("25_amb.ogg", true, 1.0f, 0, 0, true);
 AddEntityCollideCallback("Player", "ScriptArea_1", "Function01", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "Function02", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_4", "Function03", true, 1);
 }
 
 void Function01(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("Monster", true);
 AddEnemyPatrolNode("Monster", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("Monster", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("Monster", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("Monster", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("Monster", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("Monster", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("Monster", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("Monster", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("Monster", "PathNodeArea_9", 0, "");
 PlayMusic("guardian_distant2", false, 13.0f, 0, 0, true);
 }
 
 void Function02(string &in asParent, string &in asChild, int alState)
 {
 TeleportPlayer(PlayerStartArea_2);
 FadeOut(0);
 FadeIn(20);
 PlayMusic("guardian_distant3", false, 13.0f, 0, 0, true);
 PlayMusic("25_guardian_slime_appear03", false, 13.0f, 0, 0, true);
 }
 
 {
 PlayMusic("23_amb.ogg", true, 1.0f, 0, 0, true);
 }
 
 void Function03(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("Monster1", true);
 AddEnemyPatrolNode("Monster1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_10", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_11", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_12", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_14", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_15", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_16", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_17", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_18", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_19", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_20", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_21", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_22", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_23", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_24", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_25", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_26", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_27", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_28", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_29", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_30", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_31", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_32", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_33", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_34", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_35", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_36", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_37", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_38", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_39", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_40", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_41", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_42", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_43", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_44", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_45", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_46", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_47", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_48", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_49", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_50", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_51", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_52", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_53", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_54", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_55", 0, "");
 AddEnemyPatrolNode("Monster1", "PathNodeArea_56", 0, "");
 PlayMusic("guardian_distant1", false, 13.0f, 0, 0, true);
 }
 
 /////////////
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 }
    WHAT'S WRONG WITH TELEPORTING OR SCRIPTING     
				
(This post was last modified: 05-02-2011, 08:04 PM by waqas12346.)
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	| 05-02-2011, 07:30 PM |  |  
	
		| Exostalker   Member
 
 Posts: 204
 Threads: 10
 Joined: Aug 2010
 Reputation: 
3
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			| RE: PlayerStartArea_2 is not declared????????? 
 
				PlayMusic("guardian_distant2", false, 13.0f, 0, 0, true);
 Shouldn't this be .ogg?
 
 |  |  
	| 05-02-2011, 07:43 PM |  |  
	
		| Roenlond   Senior Member
 
 Posts: 331
 Threads: 3
 Joined: Apr 2011
 Reputation: 
0
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			| RE: PlayerStartArea_2 is not declared????????? 
 
				void Function02(string &in asParent, string &in asChild, int alState){
 TeleportPlayer("PlayerStartArea_2");
 FadeOut(0);
 FadeIn(20);
 PlayMusic("guardian_distant3", false, 13.0f, 0, 0, true);
 PlayMusic("25_guardian_slime_appear03", false, 13.0f, 0, 0, true);
 }
 
 The bold part didn't have quotes wrapped around it.
 
 Exostalker, it doesn't matter I believe. If you call PlayMusic, the engine will automatically think that the first string is an .ogg since it can't play anything else with that command.
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	| 05-02-2011, 07:46 PM |  |  
	
		| Mofo   Member
 
 Posts: 71
 Threads: 4
 Joined: Sep 2010
 Reputation: 
2
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			| RE: PlayerStartArea_2 is not declared????????? 
 
				Quote:TeleportPlayer("PlayerStartArea_2"); 
*edit* 
Ninja'd    
				
(This post was last modified: 05-02-2011, 07:48 PM by Mofo.)
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	| 05-02-2011, 07:47 PM |  |  
	
		| waqas12346   Senior Member
 
 Posts: 352
 Threads: 38
 Joined: Nov 2010
 Reputation: 
1
 | 
			| RE: PlayerStartArea_2 is not declared????????? 
 
				It works Thank you all    |  |  
	| 05-02-2011, 08:04 PM |  |  |