Originally had a problem with a suitor not working  (something about the brute sub mesh not found), but I removed him to see if my map would work and it still crashes. I can't find anything in my hpl file that tells me whats wrong so I can't fix the problem..
hpl file:
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon 3100 Graphics
  Version: 2.1.7417 Release
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 4
  Max color render targets: 4
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.20
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 2572 ms
  Entities: 437 ms
  Compilation: 2 ms
  Total: 3035 ms
  Meshes created: 25
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Collin' Path: 'C:\Users\Dispatch\Documents/Amnesia/Main/Collin/'
 -------- Loading map 'Michaels Nightmare.map' ---------
    Cache Loading: 5669 ms
  Entities: 10438 ms
  Compilation: 20 ms
  Total: 16271 ms
  Meshes created: 68
  Bodies created: 57
 -------- Loading complete ---------
Extra_English.lang:
<LANGUAGE>
    <RESOURCES>
    </RESOURCES>
    <CATEGORY Name="CustomStoryMain">
        <Entry Name="Description">You wake up in the Castle's Morgue, you don't remember how you got there, you begin to search for answers..</Entry>
    </CATEGORY>
    <CATEGORY Name="Inventory">
        <Entry Name="ItemName_key_study_1">Office Key</Entry>
        <Entry Name="ItemName_key_study_2">Guest Room Key</Entry>
        <Entry Name="ItemName_key_study_3">Dungeon Key</Entry>
        <Entry Name="ItemName_key_study_4">Solitary Confinement Key</Entry>
        <Entry Name="ItemName_key_study_5">Guard's Room Key</Entry>
        <Entry Name="ItemName_key_study_6">Entrance Hall Key</Entry>
    </CATEGORY>
    <CATEGORY Name ="Ending">
        <Entry Name ="StartCredits">Michaels Nightmare[br]Made By: Collin ;)[br]</Entry>
    </CATEGORY>
</LANGUAGE>