Originally had a problem with a suitor not working (something about the brute sub mesh not found), but I removed him to see if my map would work and it still crashes. I can't find anything in my hpl file that tells me whats wrong so I can't fix the problem..
hpl file:
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
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Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon 3100 Graphics
Version: 2.1.7417 Release
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 4
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2572 ms
Entities: 437 ms
Compilation: 2 ms
Total: 3035 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Collin' Path: 'C:\Users\Dispatch\Documents/Amnesia/Main/Collin/'
-------- Loading map 'Michaels Nightmare.map' ---------
Cache Loading: 5669 ms
Entities: 10438 ms
Compilation: 20 ms
Total: 16271 ms
Meshes created: 68
Bodies created: 57
-------- Loading complete ---------
Extra_English.lang:
<LANGUAGE>
<RESOURCES>
</RESOURCES>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">You wake up in the Castle's Morgue, you don't remember how you got there, you begin to search for answers..</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_key_study_1">Office Key</Entry>
<Entry Name="ItemName_key_study_2">Guest Room Key</Entry>
<Entry Name="ItemName_key_study_3">Dungeon Key</Entry>
<Entry Name="ItemName_key_study_4">Solitary Confinement Key</Entry>
<Entry Name="ItemName_key_study_5">Guard's Room Key</Entry>
<Entry Name="ItemName_key_study_6">Entrance Hall Key</Entry>
</CATEGORY>
<CATEGORY Name ="Ending">
<Entry Name ="StartCredits">Michaels Nightmare[br]Made By: Collin ;)[br]</Entry>
</CATEGORY>
</LANGUAGE>