(05-21-2011, 07:17 PM)DannieWest Wrote: What do you mean with noise? Cuz the heavy breathing is still there. And FOVMul..? xD
hmm.. Now when I think: its impossible to create the exact same effect that happens when at low sanity. The wobbling view and delayed camera movement cant be created with scripting.
So I have no idea how to get the effect without the heavy breathing.
(with FOVmul I meant
FadePlayerFOVMulTo(float afX, float afSpeed);
Changes the field of view of the player
But after testing I noticed the effect that sanity damage does to the screen is only a quick change of aspectMul
FadePlayerAspectMulTo(float afX, float afSpeed);
)