(05-25-2011, 08:55 PM)Khyrpa Wrote: I guess it didnt have path done?
You still got my map. If you go inside it and check at the big room there's a small "office". There's path nodes and they're added in the .hps file aswell.
You have PathNodes as PosNodes. I think that's what is making it not work.
I'll edit the map and script so It can work.
EDIT: Checking your map, you have the PathNodes areas named as PosNodes... I'll try deleting them and replacing them as PathNodes and named as PathNodes.
(05-25-2011, 11:05 PM)XxRoCkBaNdMaNxX Wrote:
(05-25-2011, 08:57 PM)xtron Wrote:
(05-25-2011, 08:55 PM)Khyrpa Wrote: I guess it didnt have path done?
You still got my map. If you go inside it and check at the big room there's a small "office". There's path nodes and they're added in the .hps file aswell.
You have PathNodes as PosNodes. I think that's what is making it not work.
I'll edit the map and script so It can work.
EDIT: Checking your map, you have the PathNodes areas named as PosNodes... I'll try deleting them and replacing them as PathNodes and named as PathNodes.
Okay I finished it. Try this and if it doesn't work, I wouldn't know. Sorry
I renamed starter1 to starter2. and looking at your script, I think the only thing that would be wrong is that your monster isn't named monster_key_keeper1 or the nodes arn't named prison_key_guardian_walk_#
Also, I think it would be monster_key_keeper_1. If not, sorry D:
I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.