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Walls are "flashing"
Codex Offline
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Joined: May 2011
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#1
Walls are "flashing"

Hi!

My name is Mathias and I'm new when it comes to programming and such - but I still find it very interesting!
I've just created my first room in the HPL2 level editor, and I know how to play the map and all that - but my problem is; that the walls (and the floor/roof) are "flashing" when I'm moving around in the room in my map. In the level editor nothing it also "flashes/bugs". When I stand still, everything is fine - but as soon as I move my mouse the walls are "flashing" between black and the original material color.
Help please? Smile


Thanks!
(This post was last modified: 05-26-2011, 06:51 PM by Codex.)
05-26-2011, 06:49 PM
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ferryadams10 Offline
Senior Member

Posts: 288
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Joined: Apr 2011
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#2
RE: Walls are "flashing"

Dude that's becuzz you place one wall over another wall.

HINT: When beginning with a new line of walls, allways put the grid on. and set it to [0.1]

Ferry,
And because you probably suck in map making Tongue

Got a nice sofa
Please come and have a seat for a while

(This post was last modified: 05-26-2011, 06:55 PM by ferryadams10.)
05-26-2011, 06:54 PM
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Codex Offline
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Joined: May 2011
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#3
RE: Walls are "flashing"

(05-26-2011, 06:54 PM)ferryadams10 Wrote: Dude that's becuzz you place one wall over another wall.

HINT: When beginning with a new line of walls, allways put the grid on. and set it to [0.1]

Ferry,
And because you probably suck in map making Tongue

Thanks Ferry.
I started two hours ago, so I gotta learn all the basics.

I saw a tutorial where the guys said that with a room, I should place the new wall (in the corner) like.. "in" it. So the new wall's corner is in the other walls corner. So that's wrong? Or do I just have to put the grid on 0.1?
05-26-2011, 06:57 PM
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Anxt Offline
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#4
RE: Walls are "flashing"

Ferryadams is correct, although not the nicest way to put it. Basically, your walls are overlapping. Your floors are as well, so the game/editor makes it flicker because it can't determine which to display, so it displays them both. Simply move each object that is causing the flickering back by .001 or so, and it should stop.

05-26-2011, 06:59 PM
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ferryadams10 Offline
Senior Member

Posts: 288
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Joined: Apr 2011
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#5
RE: Walls are "flashing"

Hey man, just add me on steam or msn for further explaination.

Steam: ferryadams1
Msn: ferry_hooligan@live.nl

Ferry,

Got a nice sofa
Please come and have a seat for a while

05-26-2011, 07:00 PM
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Khyrpa Offline
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#6
RE: Walls are "flashing"

Just use the 0.25grid thats on default when placing walls, its the foolproof way of doing it. But set up dev enviroment so you can always check IN game if your walls glich or not.
05-26-2011, 07:00 PM
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Anxt Offline
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Posts: 588
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#7
RE: Walls are "flashing"

Personally I never put the snap to .1. .25 is just fine, and with time you will learn the best ways to arrange walls. What I think the person you spoke with is referring to is the way to make corners. Not the way actual walls are placed next to eachother.

05-26-2011, 07:00 PM
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Codex Offline
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#8
RE: Walls are "flashing"

(05-26-2011, 06:59 PM)Anxt Wrote: Ferryadams is correct, although not the nicest way to put it. Basically, your walls are overlapping. Your floors are as well, so the game/editor makes it flicker because it can't determine which to display, so it displays them both. Simply move each object that is causing the flickering back by .001 or so, and it should stop.

Thank you Anxt and Ferry Smile
I really appreciate it.
05-26-2011, 07:00 PM
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ferryadams10 Offline
Senior Member

Posts: 288
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#9
RE: Walls are "flashing"

And I don't know if that last sentence was a question but I suppose it is so here is my answer:
Where are u talking about? Big Grin

Got a nice sofa
Please come and have a seat for a while

05-26-2011, 07:01 PM
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