I appreciate that you went and finished it, despite not enjoying it.
While I am disappointed that the later maps did not change your mind about the story, I must say that I DO play a lot of other custom stories, and honestly none of them scare me. That comes with the territory of being a modder of this game. Few things seem original, and once you understand what the engine is capable of, what is there to be afraid of?
Why should I be afraid of the monsters? I can outrun the water monster by jumping through the water, and the other monsters can't see me if I hold a drawer or painting in front of my face. There's no real danger there. Since there's no danger, it's just not that scary.
So again, I am perfectly fine with you saying you did not enjoy it now that you have played through to the end. I do think, however, that the modders themselves will be significantly less affected by the environments and scares than the average player because of the extra knowledge we have.
(06-20-2011, 07:34 PM)Anxt Wrote: I appreciate that you went and finished it, despite not enjoying it.
While I am disappointed that the later maps did not change your mind about the story, I must say that I DO play a lot of other custom stories, and honestly none of them scare me. That comes with the territory of being a modder of this game. Few things seem original, and once you understand what the engine is capable of, what is there to be afraid of?
Why should I be afraid of the monsters? I can outrun the water monster by jumping through the water, and the other monsters can't see me if I hold a drawer or painting in front of my face. There's no real danger there. Since there's no danger, it's just not that scary.
So again, I am perfectly fine with you saying you did not enjoy it now that you have played through to the end. I do think, however, that the modders themselves will be significantly less affected by the environments and scares than the average player because of the extra knowledge we have.
Well that's sort of a crappy attitude. You can make people afraid of what you already have at your disposal by creating new ways to include them. Like you said, since we have a bit more knowledge, it is harder for us to become scared. But, if you do something that is new, our knowledge isn't prepared for it and the fear of the unknown can induce fear again. That is why I was so frustrated in the earlier levels.
I still say that although you sort of portrayed Alexander as a generic supervillian instead of the once-decent man he used to be, the boss battle was very well scripted and shows your vast improvement from "Custom1.hps"
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
(06-20-2011, 07:34 PM)Anxt Wrote: Why should I be afraid of the monsters? I can outrun the water monster by jumping through the water, and the other monsters can't see me if I hold a drawer or painting in front of my face. There's no real danger there. Since there's no danger, it's just not that scary.
Well, that's basically Amnesia in a nutshell; you're never really in danger.
The key is to immerse yourself. I'm also currently working on a Custom Story and I still get scared horrendously, part because I'm a massive coward (), but also because I just play custom stories in order to get scared.
You could've played through Amnesia with that attitude without a nudge, but honestly, would you want to?
I believe I mis-worded my response. What I meant was, as a modder, it becomes more difficult for me to separate myself from my understanding of the engine and fully immerse myself like I did with the original game. My mind always focuses on the technical things, which makes it significantly less scary. Maybe that's just me though.
Does this story autosave? It magically appeared in my custom stories list, and I went to play it, but it doesn't seem to generate any autosaves. I got into the prison cell, threw a few boxes about (since I couldn't figure out how to get out of there, tried banging locks and the loose cell bars and even stacking a pile to reach the top of the cell ) and got the message that I should reload my game. I went back to the main menu, checked the saves list, and there were none, and if I pressed continue, it would load up my old save from the original game.
(06-22-2011, 02:14 PM)Finzy Wrote: Does this story autosave? It magically appeared in my custom stories list, and I went to play it, but it doesn't seem to generate any autosaves. I got into the prison cell, threw a few boxes about (since I couldn't figure out how to get out of there, tried banging locks and the loose cell bars and even stacking a pile to reach the top of the cell ) and got the message that I should reload my game. I went back to the main menu, checked the saves list, and there were none, and if I pressed continue, it would load up my old save from the original game.
There's another "Continue" button in the custom story tab, just open the custom story up and you should be able to load and continue from there.
I finished Abduction and I feel like I should express my thoughts on it.
Overall, it's decent. It has some good and new ideas (like the boss fight, that was awesome), however with many mistakes it decreases its quality, could've been much better.
Continuing Amnesia's story seemed quite a wrong choice at the start. Until chapter 3, it was so. Then it turned out to be not a bad story, and even made some sense at some points, especially at the end.
Traveling through realms was a good idea too. Some of the level designs (like spider lair) that is not rip off of main game was wonderful. Other level designs was repetitive, and at one point I was like "Oh God! Not another hub!" or "not another key!".
Too many monsters gradually killed the immersion and removed all the fear factors at the end. I started to have fun with AI because every time I enter a room, every time I picked up a key (yes, too much key) a monster spawning was quite annoying. I only got scared by two times through all playthrough. I'm a person screamed by fear through Amnesia.
Simply, enter a hub, some of the doors are locked. Go get the keys. Pick up the key, monster spawns. Monster is supposed to break the door, so wait for him to break the door. Look up every corner because there might be a key, and if you miss it you will miss it forever. There is one locked door, you need to go get the key from another hub room.
By the way, you mentioned the difference between chapters. So I can see the improvement you had through chapters. It can be seen clearly. Though, same mistakes repeats themselves.
In short, you killed your mod's potential with so many immersion breaking mistakes. While it could be an equal experience to Amnesia, it's a monster spawner. Your good ideas are buried down under broken immersion.
I liked the note puzzle where you put boxes, spider lair, boss fight, final hub rooms, end of the story.