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		| Greven   Member
 
 Posts: 106
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 Joined: May 2011
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			| RE: Unlock door when timer is run out 
 
				 (05-27-2011, 03:04 PM)dasde Wrote:   (05-27-2011, 03:00 PM)Greven Wrote:   (05-27-2011, 02:54 PM)dasde Wrote:  Thanks for the fast replies, very nice.
 The door name is:
 
 BruteDoor_1
 
 
 There is nothing in the script yet, I am starting with the timer. I have the OnStart, OnEnter and OnLeave, all the starter stuff.
 Ok so is the timer for the beginning or when you enter a area?
 
 If its in the beginning (on enter) then:
 OnEnter(){
 AddTimer("", 30.0f, DoorOpen)
 }
 
 void DoorOpen(string &in asTimer)
 {
 SetSwingDoorLocked("BruteDoor_1", false, true)
 }
 Didnt work. If you can use this information, then the door is locked in the editor.
 
Ok... that shouldnt make a difference. hmmm i cant really see what the problem is... Only that if you try to open it before 30 s... Edit: Lol silly me and my nooby mistakes, after AddTimer("", 30.0f, DoorOpen) 
ther should be a ; and also after the SetSwingDoorLocked("BruteDoor_1", false, true)
			 
 [WIP] Recidivus 
 
				
(This post was last modified: 05-27-2011, 03:15 PM by Greven.)
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	| 05-27-2011, 03:11 PM |  |  
	
		| dasde   Junior Member
 
 Posts: 30
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 Joined: May 2011
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			| RE: Unlock door when timer is run out 
 
				Quote:Ok... that shouldnt make a difference. hmmm i cant really see what the problem is... Only that if you try to open it before 30 s... Edit: Lol silly me and my nooby mistakes, after AddTimer("", 30.0f, DoorOpen)ther should be a ; and also after the SetSwingDoorLocked("BruteDoor_1", false, true)
 
Already done
			 
				
(This post was last modified: 05-27-2011, 03:22 PM by dasde.)
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	| 05-27-2011, 03:22 PM |  |  
	
		| Greven   Member
 
 Posts: 106
 Threads: 13
 Joined: May 2011
 Reputation: 
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			| RE: Unlock door when timer is run out 
 
				Ok then unlock the door in the editor and lock it in the script instead, Even though it shouldnt matter...  OnEnter(){
 SetSwingDoorLocked("BruteDoor_1", true, true);
 AddTimer("", 30.0f, DoorOpen);
 }
 
 void DoorOpen(string &in asTimer)
 {
 SetSwingDoorLocked("BruteDoor_1", false, true);
 }
 [WIP] Recidivus 
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	| 05-27-2011, 03:25 PM |  |  
	
		| dasde   Junior Member
 
 Posts: 30
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 Joined: May 2011
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			| RE: Unlock door when timer is run out 
 
				 (05-27-2011, 03:25 PM)Greven Wrote:  Ok then unlock the door in the editor and lock it in the script instead, Even though it shouldnt matter... OnEnter(){
 SetSwingDoorLocked("BruteDoor_1", true, true);
 AddTimer("", 30.0f, DoorOpen);
 }
 
 void DoorOpen(string &in asTimer)
 {
 SetSwingDoorLocked("BruteDoor_1", false, true);
 }
 
LOOOOOOOOOOOOOOOOOOOL it worked!
 
Thank you so much    |  |  
	| 05-27-2011, 03:33 PM |  |  |