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I Need A Help Regarding The Lock Doors
Jayvee17 Offline
Junior Member

Posts: 25
Threads: 6
Joined: May 2011
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#11
RE: I Need A Help Regarding The Lock Doors

(05-30-2011, 03:22 PM)Kyle Wrote:
(05-30-2011, 03:08 PM)Jayvee17 Wrote: Ok Thanks For The Help... I Deleted My Custom Story XDD...

That wasn't a good idea... unless you plan to make a better one. Tongue

Perhaps you should keep getting good scripting methods and practice more and then make a new one.

You're Right.. I'm Making A New One And It Is Only Small But Scary Heheh...Title Of The Story : The House... After I Finish This One... I'll Gonna Make A New One Again... The House 2...Looks Familiar Tho...
05-30-2011, 05:00 PM
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iVicio Offline
Junior Member

Posts: 4
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Joined: Sep 2010
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#12
RE: I Need A Help Regarding The Lock Doors

(05-30-2011, 02:41 PM)DannieWest Wrote:
(05-29-2011, 06:14 PM)iVicio Wrote: void UsedKeyOnDoor_01(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_1", 0, false);
RemoveItem("Door_1_Key");

void UsedKeyOnDoor_02(string &in asItem, string &in asEntity)
}
SetSwingDoorLocked("Door_3", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_3", 0, false);
RemoveItem("Door_3_Key");
}

The problem with this script here is 1. you forgot to put a } after RemoveItem("Door_1_Key); and 2. under UsedKeyOnDoor_02 there should be a {, instead of } Smile
If it dun work after that, then I don't know :o And I agree with Kyle, if you make it his way you see more clearly what belongs to which and so =)

Ops sorry Blush
05-30-2011, 05:01 PM
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