| RE: Lantern Off 
 
				void OnStart(){
 AddEntityCollideCallback("Player", "AreaDoor", "CollideDoor", true, 1);
 }
 
 void CollideDoor(string &in asParent, string &in asChild, int alState)
 {
 AddPropImpulse("door", 0, 0, 20, "World"); // 0, 0, 20 are the x y z coordinates. You may have to adjust them a bit.
 GiveSanityDamage(6.0f, true);
 PlaySoundAtEntity("", "hit_wood.snt", "door", 0.0f, false);
 AddTimer("DoorTimer", 1.0f, "TimerDoor");
 }
 
 void TimerDoor(string &in asTimer)
 {
 AddPropImpulse("door", 0, 0, 20, "World");
 PlaySoundAtEntity("", "scare_male_terrified.snt", "door", 0.0f, false);
 SetPropHealth("door", 20);  //Only if you wish to damage the door.
 }
 
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