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Vertex Shaders
Stammetje91 Offline
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Posts: 3
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Joined: Apr 2007
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#1
Solved: 8 Years, 8 Months, 3 Weeks ago Vertex Shaders

"Your graphics card does not support vertex shaders!"

I have:
- A NVIDIA GeForce 7600 GT with the latest international graphic driver (v93.71)
- 1024 MB RAM
- An Intel® Core™2 CPU - 6400 @ 2.13GHz (2 CPUs)
- Microsoft Windows XP Home Edition (5.1, build 2600)

The log says after trying to start the game:
Quote:-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 3
Max texture coord units: 4
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Vertex Program: 0
Fragment Program: 0
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'ShadowExtrude_vp.cg'
ERROR: Couldn't load 'ShadowExtrude_vp.cg' program! Shadows will be disabled.
Diffuse
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Diffuse_Color_vp.cg'
ERROR: Couldn't load 'Diffuse_Color_vp.cg'
Fog
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Fog_Solid_vp.cg'
ERROR: Couldn't load 'Fog_Solid_vp.cg'
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
ERROR: Couldn't create screenbuffer!
Creating programs
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_vp.cg'
ERROR: Couldn't load 'PostEffect_Blur_vp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Bloom_vp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_vp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_vp.cg'
ERROR: Couldn't load 'PostEffect_Motion_vp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_DoF_vp.cg'
ERROR: Couldn't load 'PostEffect_DoF_vp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Failed opening hardware device, using software
Device name: Generic Software
OpenAL Version Supported: 1.1
Number of channels: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
HPL Exit was successful!
Deleting ATI shader to 0

And well, it does not work... (The original Penumbra from before the commercial release worked on the very same PC) I don't understand.

I downloaded from NVIDIA.com at drivers section:
Graphics Driver - GeForce and TNT2 - Windows XP/2000

Does anyone know the problem or has the same problem? Please tell me if you need more info! All I want is to play this game (I loved the original Penumbra, didn't come far though).
(This post was last modified: 04-01-2007, 06:05 PM by walter.)
04-01-2007, 05:16 PM
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jimmybob Offline
Junior Member

Posts: 1
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Joined: Apr 2007
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#2
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Vertex Shaders

Stammetje91 Wrote:"Your graphics card does not support vertex shaders!"
<SNIP>
Does anyone know the problem or has the same problem?

I have the same problem. I'm on a laptop with an ATI 200M under Vista. 1GB RAM, upgraded to latest drivers ("7-3_vista32_dd_ccc_enu_43741.exe") to no effect. Also tried screwing around with compatibility mode settings without success.
04-01-2007, 06:01 PM
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Thomas Offline
Frictional Games

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#3
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Vertex Shaders

If you get this error then either your graphics card simply is not capable of running Penumbra or the drivers have very poor OpenGL support. I would bet on the latter.

Does any other OpenGL based games like Doom 3 work? Also try uninstall the graphics drivers before installing the new one, might be some screwup.

jimmybob:
This might simply be that the ATI vista drivers has not added full OpenGL support yet. For some reason card manufactorers seem not to think OpenGL is that much needed...
04-02-2007, 06:34 AM
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jens Offline
Frictional Games

Posts: 4,093
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#4
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Vertex Shaders

As both your cards are ones that has been reported functioning by others it's most likekely that something is conflicting.

To make sure you really update the drivers uninstall them first, reboot and then install again.

Also do the same for the audio card drivers, just to be sure.
04-02-2007, 07:15 AM
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Stammetje91 Offline
Junior Member

Posts: 3
Threads: 1
Joined: Apr 2007
Reputation: 0
#5
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Vertex Shaders

Thomas Wrote:If you get this error then either your graphics card simply is not capable of running Penumbra or the drivers have very poor OpenGL support. I would bet on the latter.

Does any other OpenGL based games like Doom 3 work? Also try uninstall the graphics drivers before installing the new one, might be some screwup.

jimmybob:
This might simply be that the ATI vista drivers has not added full OpenGL support yet. For some reason card manufactorers seem not to think OpenGL is that much needed...

I get a OpenGL error when trying to start Wolfenstein ET... I didný play Doom3 on this PC yet...
04-02-2007, 08:31 AM
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Dark Offline
Senior Member

Posts: 701
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Joined: Jul 2006
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#6
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Vertex Shaders

try installing some older drivers (not to old, we know that they wont workConfused)
we rly need some better vidcard support dont we:p

[Image: elfenliednx4.jpg]
04-02-2007, 10:35 AM
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Stammetje91 Offline
Junior Member

Posts: 3
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Joined: Apr 2007
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#7
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Vertex Shaders

Dark_Raver Wrote:try installing some older drivers (not to old, we know that they wont workConfused)
we rly need some better vidcard support dont we:p

It will help... Tongue
04-02-2007, 01:51 PM
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STALKER
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#8
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Vertex Shaders

semi off topic i supose but humm...

Thomas Wrote:uninstall the graphics drivers before installing the new one

Can someone explain how we uninstall drivers ?

if its simply the ATI icon in the add remove programs then its ok no need for help. i just need to know if its really that we have to uninstall befor i do or if i have to go to specific folders etc

thanks
04-09-2007, 12:36 PM
Thomas Offline
Frictional Games

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#9
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Vertex Shaders

Quote:if its simply the ATI icon in the add remove programs then its ok no need for help. i just need to know if its really that we have to uninstall befor i do or if i have to go to specific folders e

Should do the trick.
04-09-2007, 01:13 PM
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