Doctorcheese
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Help with a script.
So, I'm gonna make an event so that when you want in the area i set out, everything slowly goes white and you spawn at a PlayerStart in another level?
Is that possible?
''Sick, twisted child... You'll burn for this!''
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06-18-2011, 11:18 AM |
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Khyrpa
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RE: Help with a script.
AddEntityCollideCallback("Player" , "*nameofyourarea*" , "flashspawnsomething" , true , 1);
that into OnStart
then do smthing like this
void flashspawnsomething(string &in asParent, string &in asChild, int alState)
{StartEffectFlash(1.0f, 1.0f, 1.0f);
AddTimer("blehblabh", 1.0f, "timedteleport");
}
void timedteleport(string &in asTimer)
{TeleportPlayer(string& asStartPosName);
}
that will actually do everything in just 1second, but with tweaking the start effect flash functions numbers and the timer, you can slow it down...
Or do you mean whole another level/map? if so then use:
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
instead of teleport
(This post was last modified: 06-18-2011, 11:24 AM by Khyrpa.)
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06-18-2011, 11:22 AM |
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Doctorcheese
Senior Member
Posts: 272
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Joined: Jan 2011
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RE: Help with a script.
(06-18-2011, 11:22 AM)Khyrpa Wrote: AddEntityCollideCallback("Player" , "*nameofyourarea*" , "flashspawnsomething" , true , 1);
that into OnStart
then do smthing like this
void flashspawnsomething(string &in asParent, string &in asChild, int alState)
{StartEffectFlash(1.0f, 1.0f, 1.0f);
AddTimer("blehblabh", 1.0f, "timedteleport");
}
void timedteleport(string &in asTimer)
{TeleportPlayer(string& asStartPosName);
}
that will actually do everything in just 1second, but with tweaking the start effect flash functions numbers and the timer, you can slow it down...
Or do you mean whole another level/map? if so then use:
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
instead of teleport
Ok, thank you!
''Sick, twisted child... You'll burn for this!''
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06-18-2011, 11:32 AM |
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