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		| xtron   Senior Member
 
 Posts: 402
 Threads: 37
 Joined: May 2011
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			| prop force 
 
				I tried a prop force script but all I get is " ERR: Expected '(' or  ',' " 
here's my code:
 void OnStart(){
 AddEntityCollideCallback("door1_2_3", "door_collide1", "func_door123_collide", true, 1);
 }
 
 void func_door123_collide(string &in asParent, string &in asChild, int alState)
 {
 void AddPropForce("grunt_ragdoll_1", -100f, 0f, 0f, "world");
 }
thanks (:
			
 ![[Image: 44917299.jpg]](http://img204.imageshack.us/img204/520/44917299.jpg) Dubstep <3 |  |  
	| 06-22-2011, 03:56 PM |  |  
	
		| Khyrpa   Senior Member
 
 Posts: 638
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			| RE: prop force 
 
				remove the void  before addpropforce...
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	| 06-22-2011, 03:59 PM |  |  
	
		| xtron   Senior Member
 
 Posts: 402
 Threads: 37
 Joined: May 2011
 Reputation: 
2
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			| RE: prop force 
 
				oh silly me... fail hehe...same error.
 
 ![[Image: 44917299.jpg]](http://img204.imageshack.us/img204/520/44917299.jpg) Dubstep <3
				
(This post was last modified: 06-22-2011, 04:12 PM by xtron.)
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	| 06-22-2011, 04:11 PM |  |  
	
		| Roenlond   Senior Member
 
 Posts: 331
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			| RE: prop force 
 
				float means that the number has decimals, yet you have none.  void OnStart(){
 AddEntityCollideCallback("door1_2_3", "door_collide1", "func_door123_collide", true, 1);
 }
 
 void func_door123_collide(string &in asParent, string &in asChild, int alState)
 {
 void AddPropForce("grunt_ragdoll_1", -100.0f, 0.0f, 0.0f, "world");
 }
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	| 06-22-2011, 07:39 PM |  |  
	
		| xtron   Senior Member
 
 Posts: 402
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 Joined: May 2011
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			| RE: prop force 
 
				Thanks. Now I dont get any stupid errors    but now the prop wont fly towards the player :S. Any suggestions?
			
 ![[Image: 44917299.jpg]](http://img204.imageshack.us/img204/520/44917299.jpg) Dubstep <3 |  |  
	| 06-22-2011, 09:38 PM |  |  
	
		| Rownbear   Member
 
 Posts: 157
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			| RE: prop force 
 
				AddPropImpulse("Door", X, Y, Z, "World"); //red is x axis, blue is z axis, green is y axis. 
 tweek the numbers there to get the result you want
 
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	| 06-23-2011, 03:04 AM |  |  
	
		| xtron   Senior Member
 
 Posts: 402
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			| RE: prop force 
 
				![[Image: grunt.th.png]](http://img215.imageshack.us/img215/6553/grunt.th.png)  
Here's how it looks. I want the grunt to fly towards the door and -100 at X in my script will make him go with force against him but it doesn't work :/
			 
 ![[Image: 44917299.jpg]](http://img204.imageshack.us/img204/520/44917299.jpg) Dubstep <3
				
(This post was last modified: 06-24-2011, 01:07 PM by xtron.)
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	| 06-24-2011, 01:06 PM |  |  
	
		| Roenlond   Senior Member
 
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			| RE: prop force 
 
				void OnStart(){
 AddEntityCollideCallback("door1_2_3", "door_collide1", "func_door123_collide", true, 1);
 }
 
 void func_door123_collide(string &in asParent, string &in asChild, int alState)
 {
 AddPropForce("grunt_ragdoll_1", -100.0f, 0.0f, 0.0f, "world");
 AddDebugMessage("Grunt should now move", false);
 }
With debug messages turned on, does the message display? If it doesn't, the function is never called. If it does but the grunt doesn't move, something is wrong with the propforce command. 
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	| 06-24-2011, 01:17 PM |  |  
	
		| Rownbear   Member
 
 Posts: 157
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			| RE: prop force 
 
				maybe you cant add propimpulse to that entity
			 
 
				
(This post was last modified: 06-24-2011, 01:41 PM by Rownbear.)
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	| 06-24-2011, 01:40 PM |  |  
	
		| xtron   Senior Member
 
 Posts: 402
 Threads: 37
 Joined: May 2011
 Reputation: 
2
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			| RE: prop force 
 
				How to check the debug messages? o.O
			 
 ![[Image: 44917299.jpg]](http://img204.imageshack.us/img204/520/44917299.jpg) Dubstep <3 |  |  
	| 06-24-2011, 02:04 PM |  |  |