xtron
Senior Member
Posts: 402
Threads: 37
Joined: May 2011
Reputation:
2
|
prop force
I tried a prop force script but all I get is " ERR: Expected '(' or ',' "
here's my code:
void OnStart()
{
AddEntityCollideCallback("door1_2_3", "door_collide1", "func_door123_collide", true, 1);
}
void func_door123_collide(string &in asParent, string &in asChild, int alState)
{
void AddPropForce("grunt_ragdoll_1", -100f, 0f, 0f, "world");
}
thanks (:
Dubstep <3
|
|
06-22-2011, 03:56 PM |
|
Khyrpa
Senior Member
Posts: 638
Threads: 10
Joined: Apr 2011
Reputation:
24
|
RE: prop force
remove the void before addpropforce...
|
|
06-22-2011, 03:59 PM |
|
xtron
Senior Member
Posts: 402
Threads: 37
Joined: May 2011
Reputation:
2
|
RE: prop force
oh silly me...
fail hehe...same error.
Dubstep <3
(This post was last modified: 06-22-2011, 04:12 PM by xtron.)
|
|
06-22-2011, 04:11 PM |
|
Roenlond
Senior Member
Posts: 331
Threads: 3
Joined: Apr 2011
Reputation:
0
|
RE: prop force
float means that the number has decimals, yet you have none.
void OnStart()
{
AddEntityCollideCallback("door1_2_3", "door_collide1", "func_door123_collide", true, 1);
}
void func_door123_collide(string &in asParent, string &in asChild, int alState)
{
void AddPropForce("grunt_ragdoll_1", -100.0f, 0.0f, 0.0f, "world");
}
|
|
06-22-2011, 07:39 PM |
|
xtron
Senior Member
Posts: 402
Threads: 37
Joined: May 2011
Reputation:
2
|
RE: prop force
Thanks. Now I dont get any stupid errors but now the prop wont fly towards the player :S. Any suggestions?
Dubstep <3
|
|
06-22-2011, 09:38 PM |
|
Rownbear
Member
Posts: 157
Threads: 13
Joined: Apr 2011
Reputation:
2
|
RE: prop force
AddPropImpulse("Door", X, Y, Z, "World"); //red is x axis, blue is z axis, green is y axis.
tweek the numbers there to get the result you want
|
|
06-23-2011, 03:04 AM |
|
xtron
Senior Member
Posts: 402
Threads: 37
Joined: May 2011
Reputation:
2
|
RE: prop force
Here's how it looks. I want the grunt to fly towards the door and -100 at X in my script will make him go with force against him but it doesn't work :/
Dubstep <3
(This post was last modified: 06-24-2011, 01:07 PM by xtron.)
|
|
06-24-2011, 01:06 PM |
|
Roenlond
Senior Member
Posts: 331
Threads: 3
Joined: Apr 2011
Reputation:
0
|
RE: prop force
void OnStart()
{
AddEntityCollideCallback("door1_2_3", "door_collide1", "func_door123_collide", true, 1);
}
void func_door123_collide(string &in asParent, string &in asChild, int alState)
{
AddPropForce("grunt_ragdoll_1", -100.0f, 0.0f, 0.0f, "world");
AddDebugMessage("Grunt should now move", false);
}
With debug messages turned on, does the message display? If it doesn't, the function is never called. If it does but the grunt doesn't move, something is wrong with the propforce command.
|
|
06-24-2011, 01:17 PM |
|
Rownbear
Member
Posts: 157
Threads: 13
Joined: Apr 2011
Reputation:
2
|
RE: prop force
maybe you cant add propimpulse to that entity
(This post was last modified: 06-24-2011, 01:41 PM by Rownbear.)
|
|
06-24-2011, 01:40 PM |
|
xtron
Senior Member
Posts: 402
Threads: 37
Joined: May 2011
Reputation:
2
|
RE: prop force
How to check the debug messages? o.O
Dubstep <3
|
|
06-24-2011, 02:04 PM |
|
|