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Water help
xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#1
Water help

I followed Simpanras tutorial on how to make water. When I was done I tested the map and as everybody knows the water is a plane and I didn't sink through the water like you usally do instead of that I walked on it, like it were a floor of some kind :O. Anybody knows how to fix this?.

thanks

[Image: 44917299.jpg]Dubstep <3
06-26-2011, 07:40 PM
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Roenlond Offline
Senior Member

Posts: 331
Threads: 3
Joined: Apr 2011
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#2
RE: Water help

Select the water plane, Go to properties and turn off collision.
06-26-2011, 07:49 PM
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xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#3
RE: Water help

Ah, ok thanks! ^^. I got another problem...I added a custom sound and made a new map inside sounds, so I made the custom map inside custom_stories/WTWTR/sounds/ and inside of redist/sounds/ and then I placed the scare01.ogg and the scare.snt in the same folder (WTWTR/sounds/custom/ and redist/sounds/custom/) and then I made a script like this:

void func_play_sound1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("Scary01", "Scary01.snt", "Player", 1.0f, false);
}

please help XD

[Image: 44917299.jpg]Dubstep <3
06-26-2011, 08:00 PM
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