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Enemy music
mzx987 Offline
Junior Member

Posts: 9
Threads: 3
Joined: Feb 2011
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#1
Enemy music

I was just wondering...

Is there a way to stop the enemy music?

I edited the main "servant_grunt.ent" file, erased the danger, search, and attack music and it worked. But I didn't want to mess with the main one. So I made a copy and put it in the "custom_stories" folder inside my custom story, placed a grunt in the level editor, changed the .ent file of the grunt to the one in the "custom_stories" folder, and it didn't work.



Can anyone help?
07-13-2011, 02:43 PM
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DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
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#2
RE: Enemy music

you need to do place your custom "servant_grunt_customised.ent" in the same location as the original file if you want to be able to edit it in the level editor. if you want others to be able to use it you must create a few folders in your custom_story folder ie:

custom_stories/my_story/entities/enemy/servant_grunt/

07-13-2011, 03:02 PM
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mzx987 Offline
Junior Member

Posts: 9
Threads: 3
Joined: Feb 2011
Reputation: 0
#3
RE: Enemy music

It worked.
Because there were 2 things I was missing:

1. The "enemy" folder

and

2. Renaming the custom ".ent" file

Thanks for the help. Big Grin



EDIT: One more thing. Since we are talking about enemy music, can I change the enemy music to something in my "custom_stories" folder?
(This post was last modified: 07-13-2011, 04:15 PM by mzx987.)
07-13-2011, 04:14 PM
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DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#4
RE: Enemy music

yeah it should work fine, just make sure you name the .ogg file right, and put it in a music folder. - im using custom particles for one of my enemies, it works well, glad to help Smile

07-13-2011, 04:29 PM
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