JoeBradleyUK
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Script Problem!
My Script won't work, what's wrong with it?
////////////////////////////
// Run when starting map
void OnStart()
{
AddEntityCollideCallback("Player", "Storage_Scare", "Storage_Scare", true, 0);
}
void Storage_Scare(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Storage_Enemy, true);
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_1", "0.1", "";
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_2", "0.1", "";
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_3", "0.1", "";
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_4", "0.1", "";
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_5", "0.1", "";
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_6", "0.1", "";
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_7", "0.1", "";
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_8", "0.1", "";
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_9", "0.1", "";
}
void FirstDiary(string &in item, int index)
{
ReturnOpenJournal(true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("04_amb.ogg", true, 0.7, 0.1, 0, true);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
StopMusic(0.4, 0);
}
:Work In Progress:
Insanity
(This post was last modified: 07-18-2011, 10:16 PM by JoeBradleyUK.)
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07-18-2011, 08:56 PM |
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Tanshaydar
From Beyond
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RE: Script Problem!
("Storage_Enemy, true);
->
("Storage_Enemy", true);
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07-18-2011, 08:58 PM |
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JoeBradleyUK
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RE: Script Problem!
Ok, now that is working it seems that the path nodes (I think) are not working as I got a lot more errors than before!
:Work In Progress:
Insanity
(This post was last modified: 07-18-2011, 09:22 PM by JoeBradleyUK.)
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07-18-2011, 09:07 PM |
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JenniferOrange
Senior Member
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RE: Script Problem!
AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_4", "0.1", ""; should be changed to AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_4", "0.1", "");
*you have to remember to add the ending parenthesis! Fix that on all of your patrol nodes and it should work!*
Ba-da bing, ba-da boom.
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07-18-2011, 09:39 PM |
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JoeBradleyUK
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RE: Script Problem!
(07-18-2011, 09:39 PM)JenniferOrange Wrote: AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_4", "0.1", ""; should be changed to AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_4", "0.1", "");
*you have to remember to add the ending parenthesis! Fix that on all of your patrol nodes and it should work!*
Oh thanks, aha that, was just a silly mistake which I didn't see some reason!
(07-18-2011, 10:14 PM)JoeBradleyUK Wrote: (07-18-2011, 09:39 PM)JenniferOrange Wrote: AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_4", "0.1", ""; should be changed to AddEnemyPatrolNode("Storage_Enemy", "PathNodeArea_4", "0.1", "");
*you have to remember to add the ending parenthesis! Fix that on all of your patrol nodes and it should work!*
Oh thanks, aha that, was just a silly mistake which I didn't see some reason!
Another thing, do monsters disappear on their own? If not how would I make them disappear at a certain pathnode?
:Work In Progress:
Insanity
(This post was last modified: 07-18-2011, 10:17 PM by JoeBradleyUK.)
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07-18-2011, 10:14 PM |
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MrCookieh
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RE: Script Problem!
Monsters disappear, if they are hallucinations (coming near to you), or if they are standing around and have nothing to do.
If you want them to disappear at a certain pathnode:
void OnStart(){
AddEntityCollideCallback("grunt", "pathnode", "function", true, 1);
}
void function(string &in asParent, string &in asChild, int alState){
FadeEnemyToSmoke("grunt", false);
}
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07-18-2011, 10:25 PM |
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JoeBradleyUK
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Joined: Jul 2011
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RE: Script Problem!
(07-18-2011, 10:25 PM)MrCookieh Wrote: Monsters disappear, if they are hallucinations (coming near to you), or if they are standing around and have nothing to do.
If you want them to disappear at a certain pathnode:
void OnStart(){
AddEntityCollideCallback("grunt", "pathnode", "function", true, 1);
}
void function(string &in asParent, string &in asChild, int alState){
FadeEnemyToSmoke("grunt", false);
}
Thanks! You guys on the forum are really helpful
:Work In Progress:
Insanity
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07-18-2011, 10:34 PM |
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