(07-20-2011, 02:13 PM)MrCookieh Wrote: you forgot two } at the end.
replace your whole void LoopyTimerCounting with this:
void LoopyTimerCounting(string &in asTimer)
{AddLocalVarInt("Stage", 1);
float fEventSpeed = 0.5f;
switch(GetLocalVarInt("Stage"))
{ case 1:
SetSwingDoorClosed("WindDoor", false, false);
SetSwingDoorDisableAutoClose("WindDoor", true;
AddPropForce("WindDoor", 0, 0, 230.0f, "world");
FadeInSound("Sound_1", 2.0f, true);
break;
}
if(GetLocalVarInt("Stage") < 10){ AddTimer("thisloopsthetimer", fEventSpeed, "LoopyTimerCounting");}
}
Nope its okay check out this i found the problem. Very little mistake.
SetSwingDoorDisableAutoClose("WindDoor", true;
SetSwingDoorDisableAutoClose("WindDoor", true);
-.-
Anyways thanks for helping