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Get rid of the "terror" music for a specific enemy
Patacorow Offline
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#1
Get rid of the "terror" music for a specific enemy

How can I set an enemy's entity so that it won't play ui_terror_meter.ogg when chasing the player?

Thanks in advance!
07-21-2011, 04:43 PM
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Streetboat Offline
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#2
RE: Get rid of the "terror" music for a specific enemy

You can edit it in the model editor, but make sure you save a copy with its own name, or all monsters in the game will be changed!

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07-21-2011, 05:03 PM
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Patacorow Offline
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#3
RE: Get rid of the "terror" music for a specific enemy

(07-21-2011, 05:03 PM)Streetboat Wrote: You can edit it in the model editor, but make sure you save a copy with its own name, or all monsters in the game will be changed!

Uh, since when model editor has inflict upon sound?
07-21-2011, 05:03 PM
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xtron Offline
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#4
RE: Get rid of the "terror" music for a specific enemy

(07-21-2011, 05:03 PM)Patacorow Wrote:
(07-21-2011, 05:03 PM)Streetboat Wrote: You can edit it in the model editor, but make sure you save a copy with its own name, or all monsters in the game will be changed!

Uh, since when model editor has inflict upon sound?

From the very beginning of Amnesia.

[Image: 44917299.jpg]Dubstep <3
07-21-2011, 05:09 PM
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Patacorow Offline
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#5
RE: Get rid of the "terror" music for a specific enemy

Lol sorry, I'm just not very familiar with the authoring tools.

So how do I do this? :p

(also I just noticed I can set user defined variables through there... I've been using the .ent file until now. I feel stupid lol)

EDIT: I've looked around the properties of the entity's model and I still couldn't find a variable that would let me turn off the terror noise.

Also, in case you don't know what's the terror noise, it's this piece of non consensual ear sex:
http://www.youtube.com/watch?v=5ZDjwfH7kok
(This post was last modified: 07-21-2011, 05:16 PM by Patacorow.)
07-21-2011, 05:11 PM
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Patacorow Offline
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#6
RE: Get rid of the "terror" music for a specific enemy

Uh, bump. Help?
07-21-2011, 06:38 PM
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Streetboat Offline
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#7
RE: Get rid of the "terror" music for a specific enemy

I already told you how to do it.

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07-21-2011, 06:43 PM
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Patacorow Offline
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#8
RE: Get rid of the "terror" music for a specific enemy

You said through the model editor. I don't know where to take it from there.

Please help me, I'm a modding newbie.
07-21-2011, 06:57 PM
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Streetboat Offline
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#9
RE: Get rid of the "terror" music for a specific enemy

Set User Defined Variables - Change the music around in there. I'm pretty sure I saw settings for what music to play when the monster is roaming, alerted, chasing, etc.

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07-21-2011, 07:23 PM
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Patacorow Offline
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#10
RE: Get rid of the "terror" music for a specific enemy

Yes, I already know that - but there is no way to disable the terror music which plays whenever a monster is chasing you.
07-21-2011, 07:53 PM
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