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		| Angerpull   Member
 
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			| Ambience Music 
 
				Where can I find the same Abience Music as the one after the water lurker? I kinda need it but I cannot find it anywhere in the Sound thing on the Editor. 
Please Help   
				
(This post was last modified: 07-24-2011, 02:28 AM by Angerpull.)
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	| 07-23-2011, 10:36 PM |  |  
	
		| Roenlond   Senior Member
 
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			| RE: Ambience Music 
 
				Amnesia - The Dark Descent\redist\music\09_amb_safe.ogg
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	| 07-23-2011, 10:41 PM |  |  
	
		| Angerpull   Member
 
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			| RE: Ambience Music 
 
				 (07-23-2011, 10:41 PM)Roenlond Wrote:  Amnesia - The Dark Descent\redist\music\09_amb_safe.ogg 
Thank you! But how do I get it into the game?
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	| 07-23-2011, 10:45 PM |  |  
	
		| MrCookieh   Member
 
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			| RE: Ambience Music 
 
				void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
 Plays music.
 
 asMusicFile - the music to play + extension .ogg
 abLoop - determines whether a music track should loop
 afVolume - volume of the music
 afFadeTime - time in seconds until music reaches full volume
 alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
 
 Example: PlayMusic("09_amb_safe", true, 100, 0, 0, true); (Not sure what the bool abResume does)
 This will play your ambient at volume 100 (I think it's percentage), with 0 seconds fadeintime and priority 0 (This music pauses all other music)
 
 
				
(This post was last modified: 07-23-2011, 10:55 PM by MrCookieh.)
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	| 07-23-2011, 10:49 PM |  |  
	
		| Angerpull   Member
 
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			| RE: Ambience Music 
 
				 (07-23-2011, 10:49 PM)MrCookieh Wrote:  void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
 Plays music.
 
 asMusicFile - the music to play + extension .ogg
 abLoop - determines whether a music track should loop
 afVolume - volume of the music
 afFadeTime - time in seconds until music reaches full volume
 alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
 
Okay but how would that look like?
 
This?
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	| 07-23-2011, 10:55 PM |  |  
	
		| MrCookieh   Member
 
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			| RE: Ambience Music 
 
				sorry, I edited it afterwards, but too late I think. Myself Wrote:Example: PlayMusic("09_amb_safe", true, 100, 0, 0, true); (Not sure what the bool abResume does)This will play your ambient at volume 100 (I think it's percentage), with 0 seconds fadeintime and priority 0 (This music pauses all other music)
 
remove the % after the 100, because a float is needed, and the % would give you an error message.
			
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	| 07-23-2011, 10:58 PM |  |  
	
		| JoeBradleyUK   Member
 
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			| RE: Ambience Music 
 
				You need to place the playmusic in Void OnEnter aswell, I think.
			 
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	| 07-24-2011, 12:12 AM |  |  
	
		| JenniferOrange   Senior Member
 
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			| RE: Ambience Music 
 
				PlayMusic("09_amb_safe.ogg", true, 0.7f, 1, 0, true); 
works every time.   
 Ba-da bing, ba-da boom.
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	| 07-24-2011, 12:42 AM |  |  
	
		| Angerpull   Member
 
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			| RE: Ambience Music 
 
				 (07-24-2011, 12:42 AM)JenniferOrange Wrote:  PlayMusic("09_amb_safe.ogg", true, 0.7f, 1, 0, true);works every time.
  
Thanks, it works. Now to continue my story... Is scary man :c
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	| 07-24-2011, 01:20 AM |  |  |