So I played through
the maps and checked
them out in
the editor!
Since
there seem to be a good amount of positive feedback, I dare point out some details that bugged
me as a detail addict whore guy. No story necessarily needs
these done, but it gives me huge satisfaction when done. And if it was your first map and a demo,
there were most likely a lot of different things that needed more attention.
- lack of welders = cellarbase walls really need a lot and at some points you could see into nothingness if lighting was heavier, which leads to:
- not a single spot, point or box light in editor
- reduce primitives tile amounts, 1cm wood planks look odd
- no random dirt decals = everything looks clean and repetitive (fine in clean mansion area ofc)
- particle effects (fog, falling dust, etc.) could add some variation too
- no ambience
- also remember to grammar check when posting final release
I know
these are for final polishing when everything else is done, but I just felt like pointing
these out...
I can't whine about level design. Shelves and drawers were filled with stuff and areas overall were decorated to make
them look natural. Also using decals and environment to create tension was great (who needs fancy scare events?)!
Good luck on your project, I'll be keeping an eye on your development! And dare not lose interest after posting a demo (that has happened to too many stories

)!