zecuro
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Threads: 33
Joined: Jul 2011
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script
just wondering if its possible to make a script that you start layin on your back and it looked like you just woke up like eye blink and then ou start raising up and then sit on the side of the bed and then stand up....welll that about it it would be perfect for my story....or if it not possible then something a like will be awesome
sorry for my bad english[/font]
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07-30-2011, 07:58 PM |
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Kyle
Posting Freak
Posts: 911
Threads: 36
Joined: Sep 2010
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RE: script
It's very much possible.
Simply have the player crouched and then change player head position to be looking up either 2 ways. I'll attempt making a script that has something like this.
void OnStart()
{
FadeOut(0);
FadeIn(5);
SetPlayerActive(false);
SetPlayerCrouching(true);
SetInventoryDisabled(true);
StartPlayerLookAt("ScriptArea_1", 10, 10, "");
AddTimer("T1", 5.5, "TimerFunc");
AddTimer("T2", 10, "TimerFunc");
AddTimer("T3", 13.5, "TimerFunc");
AddTimer("T4", 16, "TimerFunc");
}
void TimerFunc(string &in asTimer)
{
string x = asTimer;
if (x == "T1")
{
FadeOut(4);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
}
else if (x == "T2")
{
FadeIn(3);
}
else if (x == "T3")
{
FadeOut(2);
StopPlayerLookAt();
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
}
else if (x == "T4")
{
FadeIn(2);
SetPlayerActive(true);
SetPlayerCrouching(false);
SetInventoryDisabled(false);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
}
}
That should do it, but in case it doesn't work exactly the way you want it to, it may be possible to do it another way.
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07-30-2011, 08:12 PM |
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zecuro
Member
Posts: 162
Threads: 33
Joined: Jul 2011
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3
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RE: script
(07-30-2011, 08:12 PM)Kyle Wrote: It's very much possible.
Simply have the player crouched and then change player head position to be looking up either 2 ways. I'll attempt making a script that has something like this.
void OnStart()
{
FadeOut(0);
FadeIn(5);
SetPlayerActive(false);
SetPlayerCrouching(true);
SetInventoryDisabled(true);
StartPlayerLookAt("ScriptArea_1", 10, 10, "");
AddTimer("T1", 5.5, "TimerFunc");
AddTimer("T2", 10, "TimerFunc");
AddTimer("T3", 13.5, "TimerFunc");
AddTimer("T4", 16, "TimerFunc");
}
void TimerFunc(string &in asTimer)
{
string x = asTimer;
if (x == "T1")
{
FadeOut(4);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
}
else if (x == "T2")
{
FadeIn(3);
}
else if (x == "T3")
{
FadeOut(2);
StopPlayerLookAt();
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
}
else if (x == "T4")
{
FadeIn(2);
SetPlayerActive(true);
SetPlayerCrouching(false);
SetInventoryDisabled(false);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
}
}
That should do it, but in case it doesn't work exactly the way you want it to, it may be possible to do it another way.
the script work fine but how do i fix my player start script like if it was layin on hes back cuz now he look like he crouching in the bed and sleeping stand ding up lolll
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07-30-2011, 08:42 PM |
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Kyle
Posting Freak
Posts: 911
Threads: 36
Joined: Sep 2010
Reputation:
7
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RE: script
And that leads to the 2nd way to do it. I'll have to combine both of them for it to work. Try this:
void OnStart()
{
FadeOut(0);
FadeIn(5);
SetPlayerActive(false);
SetPlayerCrouching(true);
SetInventoryDisabled(true);
MovePlayerHeadPos(0, -2, 0, 2, -2);
StartPlayerLookAt("ScriptArea_1", 10, 10, "");
AddTimer("T1", 5.5, "TimerFunc");
AddTimer("T2", 10, "TimerFunc");
AddTimer("T3", 13.5, "TimerFunc");
AddTimer("T4", 16, "TimerFunc");
}
void TimerFunc(string &in asTimer)
{
string x = asTimer;
if (x == "T1")
{
FadeOut(4);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
}
else if (x == "T2")
{
FadeIn(3);
}
else if (x == "T3")
{
FadeOut(2);
StopPlayerLookAt();
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
MovePlayerHeadPos(0, 2, 0, 2, 2);
}
else if (x == "T4")
{
FadeIn(2);
SetPlayerActive(true);
SetPlayerCrouching(false);
SetInventoryDisabled(false);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
}
}
I'm not sure if the numbers would make the correct effect work correctly, but I do know that it will do something. ^^
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07-30-2011, 08:49 PM |
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