mr.bonent
Junior Member
Posts: 47
Threads: 13
Joined: May 2011
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script error
What's the wrong in this script?
Sorry but I'm new in scripting.
Quote: {
AddEntityCollideCallback("Player", "DoorClosedArea_1", "DoorClosedAndLook", true, 1);
}
void DoorClosedAndLook(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_6", true, true);
StartPlayerLookAt("mansion_6", 10.0f, 10.0f, "");
AddTimer("", 1.0f, "stoplook");
}
void stoplook(string &in asTimer)
{
StopPlayerLookAt();
}
That's the error.
Attached Files
error.jpg (Size: 6.81 KB / Downloads: 105)
07-31-2011, 06:20 PM
palistov
Posting Freak
Posts: 1,208
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57
RE: script error
You're missing some of your script. There aren't even 17 lines in what you posted.
Anyways, in your script, look at the the first 17 lines. There's likely a extra/missing brace somewhere.
07-31-2011, 06:59 PM
mr.bonent
Junior Member
Posts: 47
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Joined: May 2011
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RE: script error
Here are the missing lines.
Quote: void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "BuchErscheinung", true, 1);
}
void BuchErscheinung(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("buch", true);
AddDebugMessage("buch", false);
}
{
AddEntityCollideCallback("Player", "DoorClosedArea_1", "DoorClosedAndLook", true, 1);
}
void DoorClosedAndLook(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_6", true, true);
StartPlayerLookAt("mansion_6", 10.0f, 10.0f, "");
AddTimer("", 1.0f, "stoplook");
}
void stoplook(string &in asTimer)
{
StopPlayerLookAt();
}
void OnEnter()
{
}
void OnLeave()
{
}
07-31-2011, 09:22 PM
Kyle
Posting Freak
Posts: 911
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Joined: Sep 2010
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7
RE: script error
You can't make functions out of nothing, there must be the type, name, and parameters for each one. The AddEntityCollideCallback is supposed to be in the "void OnStart()" function.
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "BuchErscheinung", true, 1);
AddEntityCollideCallback("Player", "DoorClosedArea_1", "DoorClosedAndLook", true, 1);
}
void BuchErscheinung(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("buch", true);
AddDebugMessage("buch", false);
}
void DoorClosedAndLook(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_6", true, true);
StartPlayerLookAt("mansion_6", 10.0f, 10.0f, "");
AddTimer("", 1.0f, "stoplook");
}
void stoplook(string &in asTimer)
{
StopPlayerLookAt();
}
void OnEnter()
{
}
void OnLeave()
{
}
07-31-2011, 09:39 PM
mr.bonent
Junior Member
Posts: 47
Threads: 13
Joined: May 2011
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0
RE: script error
Well thank you very much.
It works.
07-31-2011, 09:53 PM