(08-03-2011, 11:36 PM)DRedshot Wrote: If you need the player to be able to move by other means can't you just activate the collide boxes whe you start floating, then disable them when you finish floating?
Well actually that would not work because the player is moving through the map based on his control by pushing off other objects
(08-04-2011, 12:08 AM)Your Computer Wrote: I think SetEntityInteractionDisabled() would have been the easier, more dynamic, way.
I tried it but it also disabled other interactions aka if i replaced the basic interaction with my own function neither would work ty anyway