Ok, i know you just said you dont want to do it anymore, but i'll just let you know for future reference - any static object can be turned into an entity. click "file>import mesh" navigate to the Stone Pillar. Goto ModelEditor>Settings>User Defined Variables then choose what object type it will be from the dropdown
then give the mesh a body. Now you can just save this in a folder in the entities folder, along with the other files which can be found in Static Objects>CisternBase>Stone Pillar (or similar).
To make it physics you just create a body, and give it a mass > 0
Hope this helps