For a certain level in my story, I want my character to spawn next to a trashed room. However, I don't want the player to hear the sound of all the chairs/glass dropping and breaking. I could extend the level so that the character spawns farther away, but I don't really want to add unnecessary parts to the level. Is there any good way to mask this sound?
Another small problem (I figured I should keep these all in one thread instead of making a new thread for each one):
I want to play a noise (Specifically the "notice" noise from the enemy in Justine (ptest). However, when I use this sound file it defaults to the brute "notice" noise. Is there any way to specify?
The script I have is:
PlaySoundAtEntity("MonsterSummon","notice.snt","table_nice_wood01_1",0,false);
Also, is there a way to make a sound played in this fashion louder, so that I can still hear it through walls etc?
(08-05-2011, 11:46 PM)Tanshaydar Wrote: You can specify the path I think, like that: suitor/notice.snt
Ah that worked, thanks.
What about the volume though? I want the sounds to come from a certain direction but right now they're too far away to hear. I'm pretty sure this is possible just within the scripting but I can't find the right script for it...
Ah well it doesn't matter now, I solved the problem by moving the camera to face the direction I want it to be coming from and playing the noises where the player is located.