Ok, so im trying to make it so that when a key is picked up, a monster spawns. everything goes well, but the monster never spawns. this is the code i have.
void OnStart()
{
SetEntityPlayerInteractCallback("Monster_Key_1", "Spawn_Monster", true);
}
void Spawn_Monster(string &in entity)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_grunt_1", "Node_1", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_2", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_3", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_4", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_5", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_6", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_5", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_4", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_3", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_2", 0,"");
}
void MosterEnd(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
}