SonOfLiberty796 
 
 
		
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Need help with adding mementos/quests. 
			 
			
				Ok so here's my script: 
.hps 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
        PlayMusic("amb_safe.ogg", true, 0.5, 5, 0, true); 
        AddUseItemCallback("", "crowbar", "closet", "KeyOnDoor1", true); 
        AddUseItemCallback("", "HallKey", "hall", "KeyOnDoor2", true); 
        AddUseItemCallback("", "artroomkey", "artroom", "KeyOnDoor3", true); 
        AddUseItemCallback("", "pathwaytolabkey", "pathtolab", "KeyOnDoor4", true); 
        SetLevelDoorLockedText("pathtolab", "Doors", "Door_pathtolab_Name"); 
        AddQuest("readnote","readnote"); 
        CompleteQuest("readnotecomplete", "readnotecomplete"); 
} 
 
.lang 
        <Entry Name="Quest_readnote_Text">Read the note next to your bed.</Entry> 
        <Entry Name="Quest_readnotecomplete_Text">Read the note next to your bed.</Entry>
 
I got the AddQuest to work (it shows up in my game that i received a memento. However, when i try to delete that memento, it doesnt. Btw i added .hps and .lang just to clarify that its those files, its not in my script.
 
Any help? Please and thank you.
			  
			
			
			
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	| 08-09-2011, 06:09 AM  | 
	
		
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		Kurton 
 
 
		
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RE: Need help with adding mementos/quests. 
			 
			
				Try changing 
 
CompleteQuest("readnotecomplete", "readnotecomplete"); 
 
to 
 
CompleteQuest("readnote", "readnote"); 
 
That is what deletes it, I'm pretty sure.
			 
			
			
 
			
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	| 08-09-2011, 06:21 AM  | 
	
		
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		SonOfLiberty796 
 
 
		
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RE: Need help with adding mementos/quests. 
			 
			
				 (08-09-2011, 06:21 AM)Kurton Wrote:  Try changing 
 
CompleteQuest("readnotecomplete", "readnotecomplete"); 
 
to 
 
CompleteQuest("readnote", "readnote"); 
 
That is what deletes it, I'm pretty sure. 
Hm, it does delete it, but it instantly deletes it. Like it doesnt even tell me what the quest was...
			  
			
			
			
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	| 08-09-2011, 06:26 AM  | 
	
		
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		Kurton 
 
 
		
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RE: Need help with adding mementos/quests. 
			 
			
				Oh! Derp, I didn't notice; You have the AddQuest and CompleteQuest in the same function, of course it will delete once it is added. Move the CompleteQuest to a function called when the objective is actually completed, then.
			 
			
			
 
			
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	| 08-09-2011, 06:29 AM  | 
	
		
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		SonOfLiberty796 
 
 
		
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RE: Need help with adding mementos/quests. 
			 
			
				 (08-09-2011, 06:29 AM)Kurton Wrote:  Oh! Derp, I didn't notice; You have the AddQuest and CompleteQuest in the same function, of course it will delete once it is added. Move the CompleteQuest to a function called when the objective is actually completed, then. 
I understand you..but um...im a noob at scripting (pretty much the quests/mementos part got me stuck) so i would love if you could explain a example?
 
EDIT:
 void OnEnter() 
{ 
        PlayMusic("amb_safe.ogg", true, 0.5, 5, 0, true); 
        AddUseItemCallback("", "crowbar", "closet", "KeyOnDoor1", true); 
        AddUseItemCallback("", "HallKey", "hall", "KeyOnDoor2", true); 
        AddUseItemCallback("", "artroomkey", "artroom", "KeyOnDoor3", true); 
        AddUseItemCallback("", "pathwaytolabkey", "pathtolab", "KeyOnDoor4", true); 
        SetLevelDoorLockedText("pathtolab", "Doors", "Door_pathtolab_Name"); 
        AddQuest("readnote", "readnote"); 
} 
 
void  
{ 
        CompleteQuest("readnote", "readnote"); 
}
 
Like this? If so, what do i fill the "void (blank)" with?
 
EDIT2:Never mind! I finally figured it out!    it took me a whole lot of time just to figure out what i was doing wrong!    still, thanks for your help man, you cleared something out that i was confused with   
			 
			
			
			
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	| 08-09-2011, 06:33 AM  | 
	
		
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