How to make things happen when you return hub after picking up item? 
			 
			
				Okay my big problem my custom story trying to fix it. I have already project released but noticed this when final testing my map. 
 
Basicly this is have to happen. 
 
I have Item to pick that up in "Dark Storage" but when I came back from "Dark Storage" to the hub "Areas triggers many slimes, and atmosphere changes. but when I came back this not happens. Now where is the problem? This is my script: 
 
Last area trigger when I pick up that item and go back: 
 
void Leaving_events(string &in entity) 
{ 
PlaySoundAtEntity("", "guardian_activated", "Player", 0, false); 
SetPlayerActive(false); 
SetEntityActive("Falling_grunt", true); 
SetEntityActive("Falling_grunt_2", true); 
StartEffectFlash(0.2f, 1.0f, 1.0f); 
SetLampLit("hanging_lantern_ceiling_1", true, true); 
SetLampLit("hanging_lantern_ceiling_2", true, true); 
SetPropActiveAndFade("slime_egg_1", true, 1.5); 
SetPropActiveAndFade("slime_egg_2", true, 1.5); 
SetPropActiveAndFade("slime_pile_large_1", true, 1.5); 
SetPropActiveAndFade("slime_pile_large_2", true, 1.5); 
SetPropActiveAndFade("slime_pile_large_3", true, 1.5); 
SetPropActiveAndFade("slime_pile_1", true, 1.5); 
SetPropActiveAndFade("slime_pile_2", true, 1.5); 
SetPropActiveAndFade("slime_pile_3", true, 1.5); 
SetPropActiveAndFade("slime_6way_1", true, 1.5); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion", "slime_egg_1", false); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion", "slime_egg_2", false); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion", "slime_pile_large_1", false); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion", "slime_pile_large_2", false); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion", "slime_pile_large_3", false); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion", "slime_pile_1", false); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion", "slime_pile_2", false); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion", "slime_pile_3", false); 
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion", "slime_6way_1", false); 
SetEntityActive("corpse_pile2_2", true); 
SetEntityActive("corpse_pile2_3", true); 
SetEntityActive("corpse_pile2_4", true); 
SetEntityActive("corpse_pile2_5", true); 
SetEntityActive("corpse_pile2_6", true); 
SetEntityActive("corpse_pile2_7", true); 
SetEntityActive("corpse_pile2_8", true); 
SetEntityActive("corpse_pile2_9", true); 
SetEntityActive("hanging_prisoner_1", true); 
StartPlayerLookAt("hanging_prisoner_1", 15.5f, 15.5f, ""); 
AddTimer("Stopstare", 3, "Stoplook_corpse"); 
} 
 
void Stoplook_corpse(string &in asTimer) 
{ 
SetEntityActive("hanging_prisoner_1", false); 
SetPlayerActive(true); 
StopPlayerLookAt(); 
} 
 
Map where "Strange things have to happen" : 
 
{ 
AddEntityCollideCallback("Player", "Slimespawn", "noback", true, 1); 
AddEntityCollideCallback("Player", "Slimespawn2", "noback2", true, 1); 
} 
 
void noback(string &in asParent, string &in asChild, int alState) 
	{ 
	if(HasItem("Underground Tunnel Key")) 
		{ 
		PlayMusic("14_elevator_falls", true, 3, 3, 10, true); 
		StartScreenShake(0.008, 0.5f, 0.1f,0.3f); 
		 RemoveEntityCollideCallback("Player", "Slimespawn"); 
		 SetEntityActive("SlimeDamageArea_1", true); 
		 SetEntityActive("slime_6way_1", true); 
		 StartScreenShake(0.1, 3, 0.3, 2); 
		 PlaySoundAtEntity("", "04_scream.snt", "Player", 0, false); 
		} 
	} 
	 
void noback2(string &in asParent, string &in asChild, int alState) 
	{ 
	if(HasItem("Underground Tunnel Key")) 
		{ 
		StartEffectFlash(0.2f, 1.0f, 1.0f); 
		StartScreenShake(0.008, 0.5f, 0.1f,0.3f); 
		PlaySoundAtEntity("", "guardian_ontop.snt", "slime_6way_3", 0, false); 
		 RemoveEntityCollideCallback("Player", "Slimespawn"); 
		SetPropActiveAndFade("slime_pile_large_1", true, 1.5); 
		SetPropActiveAndFade("slime_anim_wall_1", true, 1.5); 
		SetPropActiveAndFade("slime_anim_wall_2", true, 1.5); 
		SetPropActiveAndFade("slime_pile_large_2", true, 1.5); 
		SetPropActiveAndFade("slime_pile_large_3", true, 1.5); 
		SetPropActiveAndFade("slime_6way_3", true, 1.5); 
		SetPropActiveAndFade("slime_6way_4", true, 1.5); 
		 SetEntityActive("fountain_childsnake_blood_1", true); 
		 SetEntityActive("fountain_childsnake_blood_2", false); 
		 SetEntityActive("slime_6way_3", true); 
		 SetEntityActive("slime_6way_4", true); 
		 SetEntityActive("slime_pile_large_1", true); 
		 SetEntityActive("slime_pile_large_2", true); 
		 SetEntityActive("slime_pile_large_3", true); 
		 SetEntityActive("slime_anim_wall_1", true); 
		 SetEntityActive("slime_anim_wall_2", true); 
		 StartScreenShake(0.1, 3, 0.3, 2); 
		 
		} 
	} 
 
These scripts are not activating why? What I am doing wrong ? 
 
Help is quickly appreciated. Thanks.
			 
			
			
 
“Life is a game, play it” 
			
				
(This post was last modified: 08-09-2011, 01:33 PM by HumiliatioN.)
 
				
			 
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