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Can't start my custom story.
Pherion Offline
Junior Member

Posts: 15
Threads: 6
Joined: Jun 2011
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#1
Can't start my custom story.

Okay, i made a very small map without nothing special. Just furniture, and then I followed up this tutorial:

http://www.youtube.com/watch?v=mmgPJ2Hf-...re=related

And i did everything exactly as it is in the video and when i go ingame i have my custom story there, but when i click on it to see the description, the screen turns black and then it says it had an error and then ihad to close trought the task bar.

I watched the vidoe more then 10 times checking everything by letter and it's completly equal!! I don't understand what's wrong.

Any Solutions?
08-12-2011, 08:35 PM
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Tanshaydar Offline
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Posts: 3,085
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Joined: Mar 2009
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#2
RE: Can't start my custom story.

What is the error message?
Also, please post your hpl.log under Documents/Amnesia/Main

08-12-2011, 08:37 PM
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Pherion Offline
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Posts: 15
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Joined: Jun 2011
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#3
RE: Can't start my custom story.

The error appeared in something called blackbox and i copied somethings that allowed copying.

Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI Mobility Radeon HD 3400 Series
  Version: 3.3.10834 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 3.30
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
   1. Generic Software on Realtek HDMI Output (Realtek High Definition Audio)
   2. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1315 ms
  Entities: 247 ms
  Compilation: 1 ms
  Total: 1576 ms
  Meshes created: 25
  Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Pherion' Path: 'C:\Users\Pherion\Documents/Amnesia/Main/Pherion/'
WARNING: No resources element found in 'custom_stories/Fugadasgalinhas/extra_english.lang'


Here is what's in the hpl.log:

Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI Mobility Radeon HD 3400 Series
  Version: 3.3.10834 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 3.30
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
   1. Generic Software on Realtek HDMI Output (Realtek High Definition Audio)
   2. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1315 ms
  Entities: 247 ms
  Compilation: 1 ms
  Total: 1576 ms
  Meshes created: 25
  Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Pherion' Path: 'C:\Users\Pherion\Documents/Amnesia/Main/Pherion/'
WARNING: No resources element found in 'custom_stories/Fugadasgalinhas/extra_english.lang'

I hope this helps.
(This post was last modified: 08-12-2011, 09:03 PM by Tanshaydar.)
08-12-2011, 09:01 PM
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Tanshaydar Offline
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Posts: 3,085
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Joined: Mar 2009
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#4
RE: Can't start my custom story.

WARNING: No resources element found in 'custom_stories/Fugadasgalinhas/extra_english.lang'

Did you place your language file in your custom story? Because game cannot found it.

08-12-2011, 09:03 PM
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Pherion Offline
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Posts: 15
Threads: 6
Joined: Jun 2011
Reputation: 0
#5
RE: Can't start my custom story.

Yes I did.
08-12-2011, 09:06 PM
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Tanshaydar Offline
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Posts: 3,085
Threads: 17
Joined: Mar 2009
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#6
RE: Can't start my custom story.

Do these line exist?

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
Just a brief description!
</Entry>
</CATEGORY>
</LANGUAGE>

http://wiki.frictionalgames.com/hpl2/amn...stom_story

08-12-2011, 09:11 PM
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Pherion Offline
Junior Member

Posts: 15
Threads: 6
Joined: Jun 2011
Reputation: 0
#7
RE: Can't start my custom story.

Well now atleast i thought i had a very big description. Just i just made a very small one with about 4 words. And no. Still the same error.

But everything else is good. il copy it here:

<LANGUAGE>
<CATEGORY NAME="CustomStoryMain">
<Entry Name="Description">Welcome to my wonderfull Hell</Entry>
</CATEGORY>
</LANGUAGE>

08-12-2011, 09:20 PM
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Tanshaydar Offline
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Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#8
RE: Can't start my custom story.

Log says game is unable to find it, are you sure it's in Fugadasgalinhas folder?

08-12-2011, 09:29 PM
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Pherion Offline
Junior Member

Posts: 15
Threads: 6
Joined: Jun 2011
Reputation: 0
#9
RE: Can't start my custom story.

Pretty sure! Inside Fugadasgalinhas folder there is a map folder then the custom_story_settings.cfg and extra_english.lang
08-13-2011, 12:04 AM
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Karai16 Offline
Member

Posts: 164
Threads: 24
Joined: Apr 2011
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#10
RE: Can't start my custom story.

(08-13-2011, 12:04 AM)Pherion Wrote: Pretty sure! Inside Fugadasgalinhas folder there is a map folder then the custom_story_settings.cfg and extra_english.lang

are you sure they're named custom_story_settings.cfg and extra_english.lang? and not custom_story_settings.cfg.text and extra_english.lang.text? windows sometimes tends to do that, it happened to me once too.
... I'm not trying to say you're an idiot or anything Blush I'm just ruling out possibilities...
... ... please don't hate me >///.///<

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08-13-2011, 01:55 AM
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