(08-16-2011, 03:59 PM)Your Computer Wrote: You placed a comma between the variable and the data type for stoplook(). You also misspelled a couple of functions, it is really, StopPlayerLookAt() and StartPlayerLookAt().
Thanks for the reply and pointing out the obvious mistakes I made and should've been able to discover myself. The game still gives me this error that "castle_arched01_1" isn't a matching signature. Why is that? I checked my map editor and the name of the specific door I want the doorslam event to happen on is clearly titled: castle_arched01_1. So I'm quite confused there. /Nevermind I figured it out.
(08-16-2011, 04:14 PM)CookieSoup Wrote: (08-16-2011, 03:59 PM)Your Computer Wrote: You placed a comma between the variable and the data type for stoplook(). You also misspelled a couple of functions, it is really, StopPlayerLookAt() and StartPlayerLookAt().
Thanks for the reply and pointing out the obvious mistakes I made and should've been able to discover myself. The game still gives me this error that "castle_arched01_1" isn't a matching signature. Why is that? I checked my map editor and the name of the specific door I want the doorslam event to happen on is clearly titled: castle_arched01_1. So I'm quite confused there. /Nevermind I figured it out.
Alright, sorry for bothering whoever is reading this again, but I seem to have a problem again (it'll probably be a very obvious and logical one to solve) but when the script is activated and the door slams shut, the scare_breath sound doesn't play. Is it another spelling mistake, or a wrong order? What is it?