Just a quick question..
How does the castle base secret door work? It's under static objects. I've tried using it, and I kind of assumed you'd push it or break it down or something but nothing happens. -___-
Do I have to add like a PlayerInteractCallback so when you throw some rocks at it, it breaks? idk.
the castle base secret door is one of those upwards moving doors, like the portcullis ones in the water monster part. To move these, use the SetMoveObjectState OR SetMoveObjectStateExt functions, and set the move value to a suitable number ( 0 = closed, 1 = open ) other float values can be used, and the Ext version gives you more choices
Edit: I might be wrong but I thought the Secret door was an entity, not a static object?