Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:
Or maybe I'm wrong, but would be nice to have that for different mod types.
(05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:
Or maybe I'm wrong, but would be nice to have that for different mod types.
Maybe you could mess around with that! :p Test some things out
(05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:
Or maybe I'm wrong, but would be nice to have that for different mod types.
(05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:
Or maybe I'm wrong, but would be nice to have that for different mod types.