TotalBiscuit: discussion of gameplay and narrative - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: TotalBiscuit: discussion of gameplay and narrative (/thread-23681.html) Pages:
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TotalBiscuit: discussion of gameplay and narrative - Damascus Rose - 10-23-2013 This video TotalBiscuit recently made which mentions Brothers, Dear Esther, AMFP, Heavy Rain etc. in a discussion about gameplay and narrative. Personally I think that he understands what classifies a game and what a game should try to accomplish very well. He's right that games are in an awkward teenage stage where we aren't sure what they should try to accomplish and how to combine gameplay and narrative. His examples are very good (Bioshock Infinite with its gameplay vs. narrative thing), he has interesting points. My rant on the dear esther/amfp thing: Spoiler below!
Yeah so, what are your thoughts on all of this? I'm interested to see what others think/feel. RE: TotalBiscuit: discussion of gameplay and narrative - Wooderson - 10-23-2013 Pretty much agree with him. If anything it gives hope for the future. There is likely to be more shit than good but when is anything any different? RE: TotalBiscuit: discussion of gameplay and narrative - Damascus Rose - 10-23-2013 Yeah, as time goes on there will be better games for sure, even if we will still get more shitty games than good ones! RE: TotalBiscuit: discussion of gameplay and narrative - Ghieri - 10-24-2013 He makes a good point about Dear Esther and the medium. I didn't think that Dear Esther was terrible, but there were points where I got really bored just walking through some parts. It definitely doesn't play to the strengths of the medium, which builds itself on interactivity. RE: TotalBiscuit: discussion of gameplay and narrative - WALP - 10-24-2013 To be honest I find pacing and perspectives alone enough for you to define it a game. But if thats all that gives it the definition like in Dear esther then at the very least you can not deny it is a pretty weak as a game RE: TotalBiscuit: discussion of gameplay and narrative - Rapture - 10-24-2013 That worries me if the quote "We have destroyed the games industry according to TotalBiscuit". TCR is giving insight to it's employees personality(s) if they take criticism to heart, and retaliate in that manner (Which is mild compared to others). AMFP was pretty, but the lack of throwing objects, stacking boxes to block doors and invisible pink walls everywhere really made it into your typical conveyor belt scare game. I know some of you really got into the story, but I was dreading half way into it whenever a story bit came. I like Amnesia's / Dark Souls / Demon Souls storytelling a lot better since you have to figure out yourself and you get to make up your own story along with it. RE: TotalBiscuit: discussion of gameplay and narrative - Damascus Rose - 10-25-2013 Yeah. Something about the storytelling in amfp was just off for me. RE: TotalBiscuit: discussion of gameplay and narrative - WALP - 10-25-2013 dont derail this into another AAMFP review/discussion thread please, its getting old. RE: TotalBiscuit: discussion of gameplay and narrative - Damascus Rose - 10-25-2013 (10-25-2013, 01:04 PM)The Mug Wrote: dont derail this into another AAMFP review/discussion thread please, its getting old. Sure, this isn't a review thread after all. But the game is related to the topic, so it will come up anyway RE: TotalBiscuit: discussion of gameplay and narrative - pecasso - 10-25-2013 I welcome the narrative efforts from both Dear Esther and AAMFP to the point of being totally indifferent to the question of whether we're speaking about games or not. We're in the presence of an artistic work. Why would we be bothered about it being a game or not? Because it sells on Steam? I honestly applaud the commercial farce and I'm sure it will be worth it for the scandalous minority that, while being a gamer, will be able to enjoy these titles. The purging efforts from these "cynical" gaming ambassadors are more about shielding their known world to perpetuate their dominant position than to improve it - they're so afraid of contamination they prefer to die by consanguinity. This is no big surprise if we look into history of art, the critics will always be conservative, but what strikes in the game universe is the common lack of cultural background from a good bit of them, which amplifies the hostility to alien objects. Games as an art are still in their childhood, we need to be patient. |