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Mansion set pieces supplement - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Mansion set pieces supplement (/thread-11591.html) |
RE: Mansion set pieces supplement - Sel - 12-04-2011 (12-03-2011, 03:49 PM)nackidno Wrote: Are you baking the normal maps from a high-poly model through a sculpting program? 'cause the bump mapping is amazingly well done.Yup :3 http://dl.dropbox.com/u/3332789/Amnesia/chemistmansion/Batch1/IngameCurtains.png ahh I am running out of things to make to avoid texturing oh dear. RE: Mansion set pieces supplement - Sel - 12-06-2011 http://dl.dropbox.com/u/3332789/Amnesia/chemistmansion/Batch1/IngameConcaves.png Not sure yet whether I want to use all the space for the indent with the pattern or not, we'll see. Also ignore the mipmap seam on the right, I know they're there but I still haven't figured out how to fix them, so if you know and could tell me why amnesia does this, I'd thank you a bunch! RE: Mansion set pieces supplement - flamez3 - 12-06-2011 (12-06-2011, 02:24 AM)Sel Wrote: http://dl.dropbox.com/u/3332789/Amnesia/chemistmansion/Batch1/IngameConcaves.pngI have no idea why amnesia does this but it looks great none the less. Very good work. RE: Mansion set pieces supplement - Kman - 12-07-2011 you should texture them, they'll look so much better! i mean it's great already but if you did texture them they'd be that much better. RE: Mansion set pieces supplement - Sel - 12-07-2011 (12-07-2011, 06:26 AM)kman Wrote: you should texture them, they'll look so much better! i mean it's great already but if you did texture them they'd be that much better.I will eventually, but it'll probably be a bit, my texturing skills are nowhere near my modeling ones. So it's going to take me a while to come up with something I'm happy with :x RE: Mansion set pieces supplement - Danny Boy - 12-07-2011 Sel This looks awsome! can't wait to see them whit their texture ![]() also... this made me wonder... would you like to join the Life Lender development team? its a present day full comversion mod and i would really like you to help us ![]() RE: Mansion set pieces supplement - Sel - 12-08-2011 (12-07-2011, 03:23 PM)Danarogon Wrote: Sel This looks awsome! can't wait to see them whit their texture :DNah sorry man me and some friends have our own project lined up, but if any of you guys need help with modeling I'm more than happy to do my best to help you all out with learning, looks like this community could use more modelers anyway. Anyway kinda woke up to a bit of a disappointment this morning, I turned on my tablet pc ready to texture like a madman, only to immediately BSOD, and two hours later find out my tablet's graphics card was fried. So that kinda sucks :/ Gonna do my best with a mouse, and maybe a wacom bamboo tablet later on, and hopefully come out with something that looks aight, still though this sucks :< RE: Mansion set pieces supplement - Kman - 12-08-2011 you know everyone always says it's easier to draw with a tablet but when i tried it just felt clunky and impossible to control... i don't know, i guess it's more of an opinion thing. RE: Mansion set pieces supplement - Sel - 12-08-2011 (12-08-2011, 05:32 AM)kman Wrote: you know everyone always says it's easier to draw with a tablet but when i tried it just felt clunky and impossible to control... i don't know, i guess it's more of an opinion thing.I've always found tablets easier to control for painting, but the bigger issue is that mice don't have pressure sensitivity. RE: Mansion set pieces supplement - Acies - 12-08-2011 Sel would you mind doing a timelapse of the texture work you are about to do? Not all of it, but for one piece. I would like to see the process and I think it would help me becoming better at texturing. |