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scrip help please - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: scrip help please (/thread-14466.html) Pages:
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RE: scrip help please - JetlinerX - 04-03-2012 Might want to do that... RE: scrip help please - abe.lloyd - 04-03-2012 i dont know what to name things RE: scrip help please - JetlinerX - 04-03-2012 What ever you want, just make sure they are the same name in the script. RE: scrip help please - Musier - 04-03-2012 { AddUseItemCallback("", "crowbar_1", "door_1", "UsedCrowbarOnDoor", true); AddEntityCollideCallback("crowbar_joint_1", "crowbar_smash_01", "CollideAreaBreakDoor", true, 1); } void UsedCrowbarOnDoor(string &in asItem, string &in asEntity) { AddTimer("", 0.2, "TimerSwitchShovel"); RemoveItem("crowbar_1"); } void TimerSwitchShovel(string &in asTimer) { PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false); SetEntityActive("crowbar_joint_1", true); } void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(35.05f, true); PlayMusic("00_cuts.ogg", false, 0.7, 0.1, 10, false); SetSwingDoorLocked("door_1", false, true); AddPropImpulse("door_1", -3, 0, 0, "world"); SetSwingDoorDisableAutoClose("door_1", true); SetSwingDoorClosed("door_1", false, false); SetMoveObjectState("door_1", 1); PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false); CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false); SetEntityActive("crowbar_joint_1", false); SetEntityActive("crowbar_dyn_1", true); SetLocalVarInt("Door", 1); } This is my script. I copy this with my own custom story. Hope I help you. |