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		| abe.lloyd   Junior Member
 
 Posts: 15
 Threads: 2
 Joined: Mar 2012
 Reputation: 
0
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			| scrip help please 
 
				this scrip wont work help please////////////////////////////
 // Run when the map starts
 void OnStart()
 {
 AddUseItemCallback("", "crowbar_1", "sewer_arched_1", "UsedCrowbarOnDoor", true);
 AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
 }
 void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
 {
 AddTimer("", 0.2, "TimerSwitchShovel");
 RemoveItem("crowbar_1");
 }
 
 
 
 void TimerSwitchShovel(string &in asTimer)
 {
 PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
 SetEntityActive("crowbar_joint_1", true);
 }
 
 
 void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
 {
 AddPlayerSanity(25);
 PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
 SetSwingDoorLocked("sewer_arched_1", false, true);
 AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
 SetSwingDoorDisableAutoClose("sewer_arched_1", true);
 SetSwingDoorClosed("sewer_arched_1", false, false);
 SetMoveObjectState("sewer_arched_1", 1);
 PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
 CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
 SetEntityActive("crowbar_joint_1", false);
 SetLocalVarInt("Door", 1);
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 
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	| 04-03-2012, 02:55 PM |  |  
	
		| stonecutter   Member
 
 Posts: 140
 Threads: 17
 Joined: Feb 2011
 Reputation: 
4
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			| RE: scrip help please 
 
				you missed an " } " at the end of the "void CollideAreaBreakDoor" function !
 
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	| 04-03-2012, 03:07 PM |  |  
	
		| abe.lloyd   Junior Member
 
 Posts: 15
 Threads: 2
 Joined: Mar 2012
 Reputation: 
0
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			| RE: scrip help please 
 
				where oh thanks
 
 how should it look
 
 
				
(This post was last modified: 04-03-2012, 03:16 PM by abe.lloyd.)
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	| 04-03-2012, 03:15 PM |  |  
	
		| stonecutter   Member
 
 Posts: 140
 Threads: 17
 Joined: Feb 2011
 Reputation: 
4
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			| RE: scrip help please 
 
				simply :
 void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
 {
 AddPlayerSanity(25);
 PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
 SetSwingDoorLocked("sewer_arched_1", false, true);
 AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
 SetSwingDoorDisableAutoClose("sewer_arched_1", true);
 SetSwingDoorClosed("sewer_arched_1", false, false);
 SetMoveObjectState("sewer_arched_1", 1);
 PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
 CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
 SetEntityActive("crowbar_joint_1", false);
 SetLocalVarInt("Door", 1);
 }
 
 
 
				
(This post was last modified: 04-03-2012, 03:29 PM by stonecutter.)
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	| 04-03-2012, 03:29 PM |  |  
	
		| JetlinerX   Senior Member
 
 Posts: 599
 Threads: 49
 Joined: Jun 2011
 Reputation: 
19
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			| RE: scrip help please 
 
				More specifically, if you just want to copy and paste: 
Everything will work with that script, but please know what you did wrong, instead of just copying the new script!    ////////////////////////////// Run when the map starts
 void OnStart()
 {
 AddUseItemCallback("", "crowbar_1", "sewer_arched_1", "UsedCrowbarOnDoor", true);
 AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
 }
 void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
 {
 AddTimer("", 0.2, "TimerSwitchShovel");
 RemoveItem("crowbar_1");
 }
 void TimerSwitchShovel(string &in asTimer)
 {
 PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
 SetEntityActive("crowbar_joint_1", true);
 }
 void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
 {
 AddPlayerSanity(25);
 PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
 SetSwingDoorLocked("sewer_arched_1", false, true);
 AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
 SetSwingDoorDisableAutoClose("sewer_arched_1", true);
 SetSwingDoorClosed("sewer_arched_1", false, false);
 SetMoveObjectState("sewer_arched_1", 1);
 PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
 CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
 SetEntityActive("crowbar_joint_1", false);
 SetLocalVarInt("Door", 1);
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 }
 
				
(This post was last modified: 04-03-2012, 03:42 PM by JetlinerX.)
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	| 04-03-2012, 03:40 PM |  |  
	
		| abe.lloyd   Junior Member
 
 Posts: 15
 Threads: 2
 Joined: Mar 2012
 Reputation: 
0
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			| RE: scrip help please 
 
				it says cannotuse item this way
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	| 04-03-2012, 03:57 PM |  |  
	
		| Musier   Junior Member
 
 Posts: 19
 Threads: 3
 Joined: Jan 2012
 Reputation: 
0
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			| RE: scrip help please 
 
				OK.I think I should help you ... After the turn of the script you have used?
 
 
  ![[Image: lolfeminizemasteryibyki.jpg]](http://img407.imageshack.us/img407/6074/lolfeminizemasteryibyki.jpg) I will show you the path |  |  
	| 04-03-2012, 04:04 PM |  |  
	
		| abe.lloyd   Junior Member
 
 Posts: 15
 Threads: 2
 Joined: Mar 2012
 Reputation: 
0
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			| RE: scrip help please 
 
				um ok
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	| 04-03-2012, 04:08 PM |  |  
	
		| JetlinerX   Senior Member
 
 Posts: 599
 Threads: 49
 Joined: Jun 2011
 Reputation: 
19
 | 
			| RE: scrip help please 
 
				Are you sure all the names in the level editor are correct?
 
 
				
(This post was last modified: 04-03-2012, 04:15 PM by JetlinerX.)
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	| 04-03-2012, 04:14 PM |  |  
	
		| abe.lloyd   Junior Member
 
 Posts: 15
 Threads: 2
 Joined: Mar 2012
 Reputation: 
0
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			| RE: scrip help please 
 
				no why
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	| 04-03-2012, 04:15 PM |  |  |