abe.lloyd
Junior Member
Posts: 15
Threads: 2
Joined: Mar 2012
Reputation:
0
|
scrip help please
this scrip wont work help please
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "crowbar_1", "sewer_arched_1", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("sewer_arched_1", false, true);
AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("sewer_arched_1", true);
SetSwingDoorClosed("sewer_arched_1", false, false);
SetMoveObjectState("sewer_arched_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
|
|
04-03-2012, 02:55 PM |
|
stonecutter
Member
Posts: 140
Threads: 17
Joined: Feb 2011
Reputation:
4
|
RE: scrip help please
you missed an " } " at the end of the "void CollideAreaBreakDoor" function !
|
|
04-03-2012, 03:07 PM |
|
abe.lloyd
Junior Member
Posts: 15
Threads: 2
Joined: Mar 2012
Reputation:
0
|
RE: scrip help please
where
oh thanks
how should it look
(This post was last modified: 04-03-2012, 03:16 PM by abe.lloyd.)
|
|
04-03-2012, 03:15 PM |
|
stonecutter
Member
Posts: 140
Threads: 17
Joined: Feb 2011
Reputation:
4
|
RE: scrip help please
simply :
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("sewer_arched_1", false, true);
AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("sewer_arched_1", true);
SetSwingDoorClosed("sewer_arched_1", false, false);
SetMoveObjectState("sewer_arched_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
(This post was last modified: 04-03-2012, 03:29 PM by stonecutter.)
|
|
04-03-2012, 03:29 PM |
|
JetlinerX
Senior Member
Posts: 599
Threads: 49
Joined: Jun 2011
Reputation:
19
|
RE: scrip help please
More specifically, if you just want to copy and paste:
Everything will work with that script, but please know what you did wrong, instead of just copying the new script!
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "crowbar_1", "sewer_arched_1", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("sewer_arched_1", false, true);
AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("sewer_arched_1", true);
SetSwingDoorClosed("sewer_arched_1", false, false);
SetMoveObjectState("sewer_arched_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
(This post was last modified: 04-03-2012, 03:42 PM by JetlinerX.)
|
|
04-03-2012, 03:40 PM |
|
abe.lloyd
Junior Member
Posts: 15
Threads: 2
Joined: Mar 2012
Reputation:
0
|
RE: scrip help please
it says cannotuse item this way
|
|
04-03-2012, 03:57 PM |
|
Musier
Junior Member
Posts: 19
Threads: 3
Joined: Jan 2012
Reputation:
0
|
RE: scrip help please
OK.I think I should help you ... After the turn of the script you have used?
I will show you the path
|
|
04-03-2012, 04:04 PM |
|
abe.lloyd
Junior Member
Posts: 15
Threads: 2
Joined: Mar 2012
Reputation:
0
|
RE: scrip help please
um ok
|
|
04-03-2012, 04:08 PM |
|
JetlinerX
Senior Member
Posts: 599
Threads: 49
Joined: Jun 2011
Reputation:
19
|
RE: scrip help please
Are you sure all the names in the level editor are correct?
(This post was last modified: 04-03-2012, 04:15 PM by JetlinerX.)
|
|
04-03-2012, 04:14 PM |
|
abe.lloyd
Junior Member
Posts: 15
Threads: 2
Joined: Mar 2012
Reputation:
0
|
RE: scrip help please
no why
|
|
04-03-2012, 04:15 PM |
|
|