scrip help please - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: scrip help please (/thread-14466.html) Pages:
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scrip help please - abe.lloyd - 04-03-2012 this scrip wont work help please //////////////////////////// // Run when the map starts void OnStart() { AddUseItemCallback("", "crowbar_1", "sewer_arched_1", "UsedCrowbarOnDoor", true); AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1); } void UsedCrowbarOnDoor(string &in asItem, string &in asEntity) { AddTimer("", 0.2, "TimerSwitchShovel"); RemoveItem("crowbar_1"); } void TimerSwitchShovel(string &in asTimer) { PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false); SetEntityActive("crowbar_joint_1", true); } void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState) { AddPlayerSanity(25); PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false); SetSwingDoorLocked("sewer_arched_1", false, true); AddPropImpulse("sewer_arched_1", 0, 0, -50, "World"); SetSwingDoorDisableAutoClose("sewer_arched_1", true); SetSwingDoorClosed("sewer_arched_1", false, false); SetMoveObjectState("sewer_arched_1", 1); PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false); CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false); SetEntityActive("crowbar_joint_1", false); SetLocalVarInt("Door", 1); //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } RE: scrip help please - stonecutter - 04-03-2012 you missed an " } " at the end of the "void CollideAreaBreakDoor" function ! RE: scrip help please - abe.lloyd - 04-03-2012 where oh thanks how should it look RE: scrip help please - stonecutter - 04-03-2012 simply : void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState) { AddPlayerSanity(25); PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false); SetSwingDoorLocked("sewer_arched_1", false, true); AddPropImpulse("sewer_arched_1", 0, 0, -50, "World"); SetSwingDoorDisableAutoClose("sewer_arched_1", true); SetSwingDoorClosed("sewer_arched_1", false, false); SetMoveObjectState("sewer_arched_1", 1); PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false); CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false); SetEntityActive("crowbar_joint_1", false); SetLocalVarInt("Door", 1); } RE: scrip help please - JetlinerX - 04-03-2012 More specifically, if you just want to copy and paste: Everything will work with that script, but please know what you did wrong, instead of just copying the new script! Code: //////////////////////////// RE: scrip help please - abe.lloyd - 04-03-2012 it says cannotuse item this way RE: scrip help please - Musier - 04-03-2012 OK.I think I should help you ... After the turn of the script you have used? RE: scrip help please - abe.lloyd - 04-03-2012 um ok RE: scrip help please - JetlinerX - 04-03-2012 Are you sure all the names in the level editor are correct? RE: scrip help please - abe.lloyd - 04-03-2012 no why |