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Scripting Help - Printable Version

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Pages: 1 2


RE: Scripting Help - FlawlessHappiness - 06-12-2012

(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.



Yea sorry. I guess we kinda collided


RE: Scripting Help - Datguy5 - 06-12-2012

(06-12-2012, 06:14 PM)beecake Wrote:
(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.



Yea sorry. I guess we kinda collided
You got ninjad!


RE: Scripting Help - FlawlessHappiness - 06-12-2012

I sure did. Now does the script work? Smile


RE: Scripting Help - Adny - 06-12-2012

(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.


Eh, I beat him by 1 minute, but I had a wall of text ^.^ and I also think .ogg is only used for music and that .snt has to be used for playing sounds


RE: Scripting Help - Datguy5 - 06-12-2012

(06-12-2012, 06:33 PM)andyrockin123 Wrote:
(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.


Eh, I beat him by 1 minute, but I had a wall of text ^.^ and I also think .ogg is only used for music and that .snt has to be used for playing sounds
Really?Ive always used ogg for sounds and it has always worked.


RE: Scripting Help - FlawlessHappiness - 06-12-2012

(06-12-2012, 06:33 PM)andyrockin123 Wrote: Eh, I beat him by 1 minute, but I had a wall of text ^.^ and I also think .ogg is only used for music and that .snt has to be used for playing sounds


What matters is that we are helping Wink