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Black screen after cutscene - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Black screen after cutscene (/thread-18578.html) |
RE: Black screen after cutscene - toni112007 - 10-01-2012 (10-01-2012, 03:40 PM)Nemet Robert Wrote:Maybe there is mod or something to change it to directx?(10-01-2012, 03:35 PM)toni112007 Wrote: This game use more complex graphic than Fear?I don't know, honestly. But I don't think so. The difference is that Fear ( I think) uses DirectX, while Penumbra uses OpenGL (Intel cards are bad at this). RE: Black screen after cutscene - Robby - 10-01-2012 (10-01-2012, 03:43 PM)toni112007 Wrote: Maybe there is mod or something to change it to directx?Not possible. RE: Black screen after cutscene - toni112007 - 10-01-2012 (10-01-2012, 03:43 PM)toni112007 Wrote:in other words i mean there must be some tweaks(10-01-2012, 03:40 PM)Nemet Robert Wrote:Maybe there is mod or something to change it to directx?(10-01-2012, 03:35 PM)toni112007 Wrote: This game use more complex graphic than Fear?I don't know, honestly. But I don't think so. The difference is that Fear ( I think) uses DirectX, while Penumbra uses OpenGL (Intel cards are bad at this). I downloaded Penumbra overture demo (from official site) this time and same happens like in black plague... heres hpl.log bunch of errors again. -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 640 x 480 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 4 Multisampling: 0 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Fog Creating fog textures: Solid Additive Alpha CG ERROR : The program could not load. ERROR: Couldn't create program 'refract_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'refract_special_fp.cg' Refraction will not be supported! init sky box Renderer3D created Creating screen buffers size 640.000000 : 480.000000 ERROR: Couldn't create screenbuffer! Creating programs CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg' ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_DoF_fp.cg' ERROR: Couldn't load 'PostEffect_DoF_fp.cg'! RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! Initializing Penumbra: Overture Episode 1 Version $Rev: 1789 $ Date $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $ Trying to load vertex program! Success! -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'data/level00_01_boat_cabin.dae' took: 225 ms WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Bone 'joint1' is not attached to skin! WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist! ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae' Loading map 'level00_01_boat_cabin.dae' took: 1818 ms RE: Black screen after cutscene - Robby - 10-01-2012 Possibly the card is the culprit. I'd wait until someone more experienced comes here. I don't know much about GPU's, but Intel ones are bad at OpenGL. (10-01-2012, 03:44 PM)toni112007 Wrote: in other words i mean there must be some tweaksNo. It's not how it works. If a game engine is coded to work in OpenGL, it will only support OpenGL-related features. If DirectX, then DirectX features only. This is how I think engines are coded. RE: Black screen after cutscene - plutomaniac - 10-01-2012 Your graphics card support OpenGL 1.5 which is most probably ok for Penumbra or the minimum. Follow these steps(for Windows XP as you said you have): 1) Download and install the first file from here(infinst_autol.exe): http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=20775&ProdId=2800&lang=eng&OSVersion=Windows%20XP%20%20*&DownloadType=Drivers 2) Download the latest driver for your graphics card from 2010: http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=18775&ProdId=2800&lang=eng and use the have disk method to install the driver. 3) Restart and try running the game again. RE: Black screen after cutscene - toni112007 - 10-01-2012 ok i will try and post results here tomorrow ![]() RE: Black screen after cutscene - toni112007 - 10-02-2012 (10-01-2012, 08:42 PM)plutomaniac Wrote: Your graphics card support OpenGL 1.5 which is most probably ok for Penumbra or the minimum. Follow these steps(for Windows XP as you said you have):Too bad it didnt work,black screen again after loading... RE: Black screen after cutscene - toni112007 - 10-02-2012 anyone else with help? (10-01-2012, 08:42 PM)plutomaniac Wrote: Your graphics card support OpenGL 1.5 which is most probably ok for Penumbra or the minimum. Follow these steps(for Windows XP as you said you have):Shaders must be problem... RE: Black screen after cutscene - Robby - 10-02-2012 Didn't work? RE: Black screen after cutscene - plutomaniac - 10-02-2012 If it did not work then your graphics card does not support the game |