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Sabatu's Thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +--- Thread: Sabatu's Thread (/thread-31660.html) Pages:
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RE: Sabatu's Thread - Abion47 - 11-15-2015 (11-14-2015, 09:55 PM)Seneth Wrote: Can you tell me why my pathnodes still arghhh. You are calling the Pathfinder functions in the wrong order. You want to add the nodes with Pathfinder_Track_Add, and then run Pathfinder_Track_Start. (It's also generally a good idea to call Pathfinder_Track_Clear at the start of everything as well.) Code: Pathfinder_Track_Clear("entity_name"); RE: Sabatu's Thread - Seneth - 11-15-2015 (11-15-2015, 05:05 AM)Abion47 Wrote:(11-14-2015, 09:55 PM)Seneth Wrote: Can you tell me why my pathnodes still arghhh. Ok. I needfirst add add .. ant after add. I need start??. All add pathfinders And thed start pathfinders? I want to make outside cs.. likeva. Ethan carter.. I have ..outside object from soma. But some models with houses.. walls. Entities from the carter..but my modeli g skill= ![]() ![]() ![]() [/align] RE: Sabatu's Thread - Seneth - 11-16-2015 THIS IS SUPPER HILARIOUS I use this in first map OK,.. I make second mape.. I use same script but error . NO MATCHING SINGATURE !!!!!!!! - bool WakeUpFunc(const tString &in asParent, const tString &in asChild, int alState) { CameraAnimation_Begin("WakeUpCam","",true); return false; } RE: Sabatu's Thread - Seneth - 11-17-2015 Solved ![]() ![]() |