Model Bugs (Maya) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Model Bugs (Maya) (/thread-53003.html) Pages:
1
2
|
RE: Model Bugs (Maya) - Verkehr - 10-28-2016 (10-27-2016, 10:31 PM)Romulator Wrote:(10-27-2016, 08:33 PM)Capt Crit Wrote: And more bugs! Now when I try to open my custom story, Amnesia crashes! What did I do wrong? The textures work, and I triangulated it... I have put the log, that is what came out. As far as I've read it, it's because the custom story settings (custom names, items, setting etc.) didn't load successfully, I will try to look that up. Still, if you understand what it is, please help. RE: Model Bugs (Maya) - Romulator - 10-28-2016 Your Jack_eye.png texture does not have a pow2 size. Meaning, its resolution is not 64x64, 128x128, 256x256, 512x512, 1024x1024... Amnesia doesn't like these things. You should change your texture to have such a resolution. RE: Model Bugs (Maya) - Verkehr - 10-28-2016 Now it does the same, but it first pops out the side-tab with the "virus" eating the disc, and then the same occurs. I changed the texture, can it be due to the .tga I use for the icon? It's dimensions are 500x500. Do I need to set it to one pow2 size too? RE: Model Bugs (Maya) - Mudbill - 10-28-2016 (10-28-2016, 02:34 PM)Romulator Wrote: 512x512 Not 500x500. It has to be a power of 2, meaning 2x2, 4x4, 8x8, 16x16 and so on. Your closest pow2 resolution is 512x512. If not that you'll have to use 256x256. RE: Model Bugs (Maya) - Verkehr - 10-28-2016 Well, thanks for helping, but I'm afraid 512x512 will make it look bad. But of course, that's something I'll solve on my own. Thanks for helping. Alright, thanks guys for helping, I realized one of the problems. I didn't make a body for the .ent, which results the crash. I now fixed it, and it works, but it won't go inside my inventory. How do I make it get picked up on interact? That's the last thing I need. Thanks also for being patient for so long. Also, Romulator, most likely I'll get the true Amnesia soon, as the discount started. I can perfectly buy other stuff I wanted, so I thank you for being a friendly mod, for telling me about the discount, and for helping me at situations where Mudbill couldn't (or he was too slow, can't tell. ). You're probably one of the best mods I've seen. But of course not to forget Mudbill, for helping me also the whole time, and being just as friendly as Romulator. You're both great people. Just if you're interested, I DID end up using 512x512, it actually is the almost same. RE: Model Bugs (Maya) - Romulator - 10-29-2016 To make it go into your Inventory, you have to make it an item you can pick up. You can do this from the User Defined Variables in the Model Editor, making the item a Type Item and SubType Puzzle. You also need to make a .tga texture for your item as it should appear in your inventory. https://m.youtube.com/watch?v=XyINi5jl8Mc RE: Model Bugs (Maya) - Verkehr - 10-29-2016 I bough the Amnesia, just to make it somehow download. Also, I did that all, and it even shws the hand icon so that it can be picked up, but it won't go into my inventory. I'll check it though, it could be that the .ent is glitched somehow. RE: Model Bugs (Maya) - Mudbill - 10-29-2016 Did you add a proper icon file to it? RE: Model Bugs (Maya) - Verkehr - 10-30-2016 (10-29-2016, 07:56 PM)Mudbill Wrote: Did you add a proper icon file to it? It shows me inside the user variables that the icon I've made (.tga) is bound to it, and I don't doubt that, but it won't go into my inv at all! Also my level starts to crash, I'll make a new one, that is better. |