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[ANN] Taking key-door puzzles to the next level. - Printable Version

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RE: Taking key-door puzzles to the next level. - Simpanra - 06-05-2011

xD sounds it! and great minds think alike ^_^

Can't wait to see the finished product =)

Edd,


RE: Taking key-door puzzles to the next level. - palistov - 06-06-2011

Just confirmed that the script is implicit and I can simply copy and paste it to any map I want, and it will work fine. Yay Smile


RE: Taking key-door puzzles to the next level. - WatzUpzPeepz - 06-20-2011

Dude I just had a idea,what about interactive lock picking?


RE: Taking key-door puzzles to the next level. - palistov - 06-20-2011

Yeah I actually could do that....it'd be easier to script probably haha. I'll look into it Smile


RE: Taking key-door puzzles to the next level. - Rownbear - 06-21-2011

Wow nice, I really like the idea with lockpicking and use the keys to chests Big Grin Sounds like a hard script x)


RE: Taking key-door puzzles to the next level. - Russ Money - 06-21-2011

Making Amnesia more real and more difficult. Think of trying this with a monster breathing down your neck, BETTER USE THE RIGHT KEY!

Now all you need is so that each time the player uses the lantern, it'll decrease their tinderbox count by 1. How else is the player lighting that thing?!


RE: Taking key-door puzzles to the next level. - palistov - 06-21-2011

Haha I actually considered that for a while, Russ Money. But I don't want to make the game ANNOYING now do I? Also, there's probably some kind of lighting mechanism on it Big Grin

Rownbear: Yeah the script is pretty long but it was well worth it. It's very easy to implement across all of my maps. Just a copy + paste Smile