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RE: Questions for Frictional Games - TFEF - 06-14-2011

Answers to the questions above:

1. Not sure, but I think so. Can't tell you how, though.
2. No. You might want to look into Penumbra/HPL1 stuff if you're into that. Big Grin


RE: Questions for Frictional Games - Tanshaydar - 06-14-2011

For second question, try to have a look at Zimmerman's House chapter.


RE: Questions for Frictional Games - Doctorcheese - 06-14-2011

(06-14-2011, 04:57 AM)Tanshaydar Wrote: For second question, try to have a look at Zimmerman's House chapter.

Yeah, isn't that whole ground a model?


RE: Questions for Frictional Games - nemesis567 - 06-14-2011

A floor is a simple model. I?m talking about a whole level made in max and imported into amnesia


RE: Questions for Frictional Games - Russ Money - 06-14-2011

(06-14-2011, 02:09 PM)nemesis567 Wrote: A floor is a simple model. I?m talking about a whole level made in max and imported into amnesia

edit: scratch that

Well, there is a tunnel model in the editor that the player is suppose to crawl around in, I see no problem with the whole level being a model.


RE: Questions for Frictional Games - nemesis567 - 06-14-2011

Am I wrong or was Penumbra done like that?


RE: Questions for Frictional Games - Tanshaydar - 06-14-2011

(06-14-2011, 02:16 PM)nemesis567 Wrote: Am I wrong or was Penumbra done like that?

Yes, Penumbra is done like that. You can see .dae files in maps folder.


RE: Questions for Frictional Games - Modular100 - 06-14-2011

(06-14-2011, 02:26 AM)nemesis567 Wrote: -Can you create a whole level in maya and import it as a single model and run the level efficiently?

In my opinion it should work fine, but count with some generous loading time and lag on a slower computer...


RE: Questions for Frictional Games - nemesis567 - 06-14-2011

tbh, I'm not seriously going to create a new level wall by wall, it's a lot easier to create it whole in happy maya


RE: Questions for Frictional Games - palistov - 06-14-2011

For keys, just keep track of the internal names of the keys and do if(HasItem("key1")) //stuff here, etc