![]() |
Questions for Frictional Games - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Questions for Frictional Games (/thread-8571.html) |
RE: Questions for Frictional Games - TFEF - 06-14-2011 Answers to the questions above: 1. Not sure, but I think so. Can't tell you how, though. 2. No. You might want to look into Penumbra/HPL1 stuff if you're into that. ![]() RE: Questions for Frictional Games - Tanshaydar - 06-14-2011 For second question, try to have a look at Zimmerman's House chapter. RE: Questions for Frictional Games - Doctorcheese - 06-14-2011 (06-14-2011, 04:57 AM)Tanshaydar Wrote: For second question, try to have a look at Zimmerman's House chapter. Yeah, isn't that whole ground a model? RE: Questions for Frictional Games - nemesis567 - 06-14-2011 A floor is a simple model. I?m talking about a whole level made in max and imported into amnesia RE: Questions for Frictional Games - Russ Money - 06-14-2011 (06-14-2011, 02:09 PM)nemesis567 Wrote: A floor is a simple model. I?m talking about a whole level made in max and imported into amnesia edit: scratch that Well, there is a tunnel model in the editor that the player is suppose to crawl around in, I see no problem with the whole level being a model. RE: Questions for Frictional Games - nemesis567 - 06-14-2011 Am I wrong or was Penumbra done like that? RE: Questions for Frictional Games - Tanshaydar - 06-14-2011 (06-14-2011, 02:16 PM)nemesis567 Wrote: Am I wrong or was Penumbra done like that? Yes, Penumbra is done like that. You can see .dae files in maps folder. RE: Questions for Frictional Games - Modular100 - 06-14-2011 (06-14-2011, 02:26 AM)nemesis567 Wrote: -Can you create a whole level in maya and import it as a single model and run the level efficiently? In my opinion it should work fine, but count with some generous loading time and lag on a slower computer... RE: Questions for Frictional Games - nemesis567 - 06-14-2011 tbh, I'm not seriously going to create a new level wall by wall, it's a lot easier to create it whole in happy maya RE: Questions for Frictional Games - palistov - 06-14-2011 For keys, just keep track of the internal names of the keys and do if(HasItem("key1")) //stuff here, etc |