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[WIP] Standards of Hell (Diablo Tribute) - Printable Version

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RE: Standards of Hell (Diablo Tribute) - Kman - 08-14-2012

DAMMIT STREETBOAT HOW DO YOU DO THESE THINGS.

Looks fucking great man.


RE: Standards of Hell (Diablo Tribute) - Adny - 08-14-2012

Take it easy with the no depth test halo billboards xD

The yellow one looks okay but the red seem a bit off, perhaps they're too close together?
I know they're supposed to simulate a murky light effect through the fog, but it wouldn't make sense to have them when the player gets close up. Aside from that, looks good.


RE: Standards of Hell (Diablo Tribute) - Streetboat - 08-14-2012

Model courtesy of Vyzor- he's been doing some amazing work for me, half the credit should go to him. He makes the awesome models, I apply them in-game. :3

[EDIT: @andyrockin- I suppose the cathedral could use some more work on the lighting, yeah. It is supposed to be fairly demonic, too. The red is supposed to be overpowering.]


RE: Standards of Hell (Diablo Tribute) - HumiliatioN - 08-14-2012

Just big WOW. This is art Heart Blush


RE: Standards of Hell (Diablo Tribute) - Vyzor - 08-14-2012

Damn it looks amazing ingame good job on the scenery/atmosphere Smile


RE: Standards of Hell (Diablo Tribute) - failedALIAS - 08-14-2012

I'M
[Image: homophobic-seal-gaaay.png]

, for it.


RE: Standards of Hell (Diablo Tribute) - Adny - 08-14-2012

(08-14-2012, 03:41 AM)Streetboat Wrote: I suppose the cathedral could use some more work on the lighting, yeah. It is supposed to be fairly demonic, too. The red is supposed to be overpowering.
I think it's strange to have that many lights on a building, and they have no effect on the environment around them. The yellow window looks better because there is a yellow spot/point light on the ground in front of it, which makes sense. But, there's nothing (at least that I can tell from the screenshots) around the cathedral.


RE: Standards of Hell (Diablo Tribute) - Streetboat - 08-14-2012

Ah, well that's due to the angle. There are red shadows cast on the ground from each window at ground level, and the windows up on the second level cast red light on the roof below. It's very hard to tell in those pictures because it's bright, which almost makes the red spotlights invisible. Plus, the stone walls are blocking the lights on the ground. They are there, I assure you. Plus, I added more billboard light rays to accompany the glow so it is more apparent they are casting light outwards. Smile


RE: Standards of Hell (Diablo Tribute) - Bunnypoppop - 08-14-2012

Looking goooood


RE: Standards of Hell (Diablo Tribute) - Streetboat - 08-14-2012

Where have you been, sir? I need you! Tongue