Idea: Hardcore Amnesia - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Idea: Hardcore Amnesia (/thread-4919.html) |
RE: Idea: Hardcore Amnesia - skypeskype - 08-18-2011 HELLLLOOOOOOOOWWWWWWW and welcome RE: Idea: Hardcore Amnesia - ZyLogicX - 08-18-2011 (10-06-2010, 02:40 AM)Kyle Wrote: I would like seeing a more scary Amnesia, except I havn't even finished it yet... That's the main reason why this game is so good. RE: Idea: Hardcore Amnesia - Kman - 08-18-2011 (08-18-2011, 12:40 PM)ZyLogicX Wrote:(10-06-2010, 02:40 AM)Kyle Wrote: I would like seeing a more scary Amnesia, except I havn't even finished it yet... I'd have to agree with zylogicx on this one RE: Idea: Hardcore Amnesia - Rigi - 08-18-2011 You could always make a version where the puzzles are monster-evasion based. RE: Idea: Hardcore Amnesia - Ghostflame - 08-18-2011 (08-18-2011, 10:17 PM)Rigi Wrote: You could always make a version where the puzzles are monster-evasion based. Yeah that'd be a refreshing change. RE: Idea: Hardcore Amnesia - Tenno - 08-19-2011 (08-18-2011, 09:26 AM)Arvuti Wrote:(08-18-2011, 07:55 AM)Tenno Wrote:(10-04-2010, 08:07 PM)Arvuti Wrote: * Game begins and Daniel wakes up, he walks out of the room and 100 brutes come and you have to run away from them * That picture completes me, thank you kind sir RE: Idea: Hardcore Amnesia - Rapture - 08-19-2011 +100% monsters scares. Monsters will never despawn (keep patrolling) 1 Life. Reduce the amount of total tinderboxes to 4, and oil potions to 2. Time limit. RE: Idea: Hardcore Amnesia - Frictional Gamer - 08-19-2011 You should make it more like the Justine expansion. No saving... RE: Idea: Hardcore Amnesia - Hardarm - 08-19-2011 (08-19-2011, 04:25 PM)Rapture Wrote: Time limit. I think that wouldn't be so much realistic :/ I mean, everyone could get how much time he wants... RE: Idea: Hardcore Amnesia - Kyle - 08-19-2011 (08-19-2011, 08:15 PM)Hardarm Wrote:(08-19-2011, 04:25 PM)Rapture Wrote: Time limit. Time limit is very realistic in some cases. Let's say that the player wakes up in a system of caverns that is falling apart. Of course there would be a time limit to get the heck out! The player gets crushed by large boulders if they don't make it out in time. With that thought in mind, that would be a good idea for a map. Also, how do you know that person playing is a "he"? ^^ |